BallisticNG

BallisticNG

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Goldbridge
   
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9.169 MB
2018 年 10 月 13 日 上午 6:59
2020 年 7 月 20 日 下午 2:39
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Goldbridge

在 Enai Siaion 的 1 个合集中
Enai's Complete Track Pack (2017-2025)
130 件物品
描述
[EASY] A fast and short track around a Norwegian city.

This track features an easy layout with long straights and several narrow sections to spice it up, as well as the dazzling lens flares from its source material.

Track and scenery is inspired by the Goldbridge track in the game Motorhead.

Includes full survival mode scenery.
25 条留言
richard0805 2022 年 12 月 4 日 上午 10:09 
Fair enough.
Enai Siaion  [作者] 2022 年 12 月 4 日 上午 5:31 
Partially, though he didn't invent the term "donk", it has been Wipeout lingo since forever.
richard0805 2022 年 12 月 1 日 上午 11:02 
Ok, level with me here. Just tried the track and immediately noticed a billboard for DONK Shield Technologies.
Is that an intentional Caddicarus reference, or just a coincidence?
Enai Siaion  [作者] 2022 年 1 月 31 日 上午 6:26 
<3
Shoom 2022 年 1 月 31 日 上午 4:37 
I'm somewhat new to this game and subscribed to your track pack recently and was playing through the tracks one by one and eventually got to this one. I recognized it immediately as I crossed that hazey orange bridge even though I haven't played motorhead for many years. I turned the in-game music off and put on the motorhead soundtrack while chipping away at my lap times, a pleasant nostaglic experience. You nailed the atmosphere of the original track. Excellent work!
Xterra 2021 年 8 月 7 日 上午 11:40 
A rainy, easy burn around a Norwegian highway at night. This run's a good intro to Enai's track-design philosophy; it's something akin to Seaside Route 765, Ridge Racer's iconic "easy" track, in that it doesn't shy away from having slow, tough corners on an otherwise-easy run.
Koinden 2020 年 4 月 23 日 上午 9:57 
One of my favourites, there's something really cool about this track. Thanks!
Enai Siaion  [作者] 2020 年 1 月 27 日 下午 1:35 
Thanks. :D
Deadmau5UltraAnimals 2020 年 1 月 27 日 上午 5:06 
masterpiece. Just like Motorhead was!
Enai Siaion  [作者] 2019 年 7 月 8 日 下午 1:26 
This may be because it applies the idea of segmenting a track into multiple distinct sections, so it remains varied throughout. Many easy tracks in many games just reduce complexity to the point where the track becomes repetitive. Goldbridge has a variety of corners and straights, all in 20 seconds. (There's a reason I picked this track to remake out of the like 100 tracks in '90s racing games I've played.)

One fun fact about this track is that it is a Motorhead track but its progression (sweeping near-180 degree turn - zigzaggy bit - long straight - tight bends in tunnel - narrows into the finish straight) is very similar to that of Porto Kora in Wip3out, even if the actual layout is nothing like it.