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As far as the gameplay goes, I feel like it leaves something to be desired...
It took me longer than I'd like to admit to figure out how to get a weapon on the first floor, but once I found out how, it was a piece of cake.
The second floor had an insane difficulty spike that felt artificial. I mean, the only way I found to kill the dog was to kill the guard and immediatly swap battons to kill the dog, all of this happening within the span of a few seconds.
The final floor felt easy in comparison, but I did enjoy the guard walking in exactly when the player is supposed to be done killing everyone in that room. That was fun.
Overall, it's fun level and it makes me interested in your future work, but I feel it leaves something to be desired.