Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Titaranus
   
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Blueprint: Hover Vessel
标签: Blueprint
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339.993 KB
2018 年 10 月 2 日 下午 2:31
2018 年 10 月 2 日 下午 2:50
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Titaranus

在 OneEco 的 1 个合集中
Epselon Federation Builds
13 件物品
描述
Note About This Vessel
Currently, HV to SV docking is not a mechanic. This vessel was made in case that mechanic becomes a part of the game. You could say I'm potentially building ahead of the game's plans. Which means that for now, this is mostly a show piece holding the "Super Build" title.

Also, this is an experiment for multiple things.
  • How to optimize large device count
  • If SV to HV docking is good to have.
  • Optimization of devices and landing area.
  • Optimization of carrying capacity of devices, etc.

Entrance
The the bottom of the ship, there are multiple door entrances for you to jetpack into (Photo #9).

Classified as a Super Build
This vessel intentionally tests game build limits to show what the player is capable of making. So if you are looking for references in the Hover Vessel department, here is one.

This vessel exceeds the Size Class 70 (This HV reaches 103) and since I follow my own build standards, this means that this creation is a Super Build. Unless you can handle more than 5000 devices displayed in front of you with minimal lag, I do not recommend spawning this in. Just for fair warning, be careful if your computer is outdated or old.

Supercarrier
This Hover Vessel was designed with one goal in mind, to carry. Holding two ship platforms and also reaching the limits of size restrictions, you can bet that this vessel can hold some weight. If surface area is what you are looking for, this Supercarrier is comparable to some Capital Vessels in size. It is basically as large as my Apotheon scout vessel (Photo #14). Do not expect this carrier to be fast, you would be surprised that I even reached ~ 6 m/s top speed.

Armor
Spacing, spacing, spacing, everywhere. Even the Ship floor Platforms have spacing on them. It will be hard for an attacker to cut into the ship quickly.

Capital Vessel Compatible
There are two CV docking pad "Hooks" on the top of the vessel allowing it to connect onto another CV. So if you feel like dropping this beast of a carrier onto a planet or moon surface, you can.

Minimilistic and Given what is Needed
Design requirements were based on what was needed first. Armor, Movement, Player Needs, Guns and Ammo, then anything else after that was optional. I made sure that I provided Motion Sensors to lights so that lighting was not a culprit of lag. Lighting was only added to rooms, hallways and Engine Bays are excluded from lighting. You have enough devices laying around the ship and you don't need any more.

Room design was kept to a basic, I made sure to give decent walking space wherever you go.

Completed in 22 Game Hours.
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2018 年 10 月 2 日 下午 3:18
置顶: Suggestions & Problems
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