Age of Empires II (2013)

Age of Empires II (2013)

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9x Tech Mod + Longer Lasting Resources
   
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2.350 MB
2018 年 9 月 29 日 下午 5:07
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9x Tech Mod + Longer Lasting Resources

描述
Credits to https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1494650318 -- Creator: pau795 for the 9x tech mod
Resource units have 10x the resource storage E.g A sheep will have 1000 food instead of 100
Horse Collar, Heavy Plow, and Crop Rotation increase farm food rapidly and works with 9x tech

If I have missed a resource or messed something up leave a comment!
6 条留言
Noob0 9 月 17 日 上午 5:29 
Hi, is this for DLC?
Trinh  [作者] 2020 年 6 月 16 日 上午 1:22 
Play on voobly and I think they have larger data type with userpatch
tindolt 2020 年 6 月 15 日 下午 10:20 
if you make your buildings too tough they begin with negative hit points and destroy themselves instantly. Can we have a limit on the building upgrades or some other fix put in?
76561198166597215 2019 年 4 月 13 日 下午 12:10 
it says i need a DLC even tho in steam workshop itself says i dont need a DLC uh what
[P4K]Verda Kal 2018 年 11 月 6 日 下午 12:40 
That's normal for these type of mods Alley Cat. Things like Redemption and Heresey however won't be able to be researched multiple times. As well, things like Redemption and Heresey won't be able to be researched per normal when not part of a civ.

However, on my playthrough with the Mayans, my castles started deleting themselves when researching hordings. I think there might be a conflict due to the sheer amount of HP they end up with after researching masonry and arcitecture.
Alley Cat 2018 年 10 月 5 日 上午 5:02 
Tree destruction not working properly for items like mangonels/onagers
Tech's your not supposed to have access to are often accessable. As my play through as turks I had crop rotation, siege engineers and stuff like that.