Space Engineers

Space Engineers

5,340 arvostelua
Modular Encounters Systems
61
12
11
55
9
7
12
16
7
3
8
4
7
5
5
3
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Type: Mod
Mod category: NPC, Other
Tunnisteet: ServerScripts
Tiedostokoko
Julkaistu
Päivitetty
23.859 MB
24.9.2018 klo 10.25
30.8. klo 6.44
306 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Modular Encounters Systems

2 kokoelmassa, tekijä Meridius_IX / Lucas
Modular Encounters Collection
20 luomusta
MES-Friendly Mods
57 luomusta
Kuvaus
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

What is Modular Encounters Systems?

This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system that NPCs can use to engage with players and the environment in unique ways. The mod was built to be compatible with existing NPC mods, while also providing new and powerful options to add extra variety and control to how NPC grids appear in the game.

Simply run this mod with any other mod(s) that add NPC grid encounter content (Eg: Reddit Custom Encounters, Air Traffic, Surface Occupation, Etc). This mod will identify the spawn groups included in those mods, regardless of whether or not they were setup to use the advanced features of this mod.

Because this mod is a framework, it does not add any NPC encounters to your world if you load it by itself.


Why Was This Mod Created?

Previously, this mod was two separate framework mods called Modular Encounters Spawner and RivalAI. Previous to those mods, there were two older framework mods that controlled spawning for Planetary Cargo Ships and Planetary Installations.

All of these framework mods were difficult to manage as separate mods, so a decision was made to merge them all into a single framework. Not only does this make it incredibly easier to maintain the project, but it also makes it a lot easier to create new features for use in future NPC encounter mods.

This new single framework was designed to be backwards compatible with all existing NPC encounter mods that were using the older frameworks. Because this framework replaces the limited functionality of some in-game spawning systems, the following world options will be Automatically Turned Off when using this framework:
  • Cargo Ships
  • Random Encounters
  • Enable Wolves (If Planet Creature Spawner Option or Addon is used)
  • Enable Spiders (If Planet Creature Spawner Option or Addon is used)

What Does This Mod Handle?

This mod will take care of the spawning and despawning of several types of NPC grids.
  • Space Cargo Ships - These encounters are one of the oldest types of NPC Grid Encounters. They appear near player proximity every so often and travel in a fixed path for a while before despawning.

  • Lunar Cargo Ships - This is a new type of encounter. These encounters are essentially the same as Space Cargo Ships, however they will only appear near players that are within a shallow gravity field (Eg: Moons).

  • Planetary Cargo Ships - These encounters are similar to Lunar Cargo Ships, only they will appear close to the surface of larger planets.

  • Gravity Cargo Ships - These encounters are similar to Planetary Cargo Ships, however they will only appear in the zone where a larger planet's gravity begins to diminish.

  • Random Encounters - These encounters are discovered as players explore the game world. One change that has been made to these encounters is that they're no longer tied to the world seed in regards to how they appear, but now use the player travel distance and a timer (similar to Planetary Installations).

  • Planetary Installations - These encounters appear on the surface of planets as static grids / stations. They appear as players travel and explore the surface of the planet.

  • Boss Encounters - This is a new type of encounter. When this spawn is triggered, a GPS marker is created near the player. Once the player approaches the GPS marker, a difficult NPC encounter will appear.

  • Static Encounters - These encounters will only spawn once in the world, and will always spawn at a specific set of coordinates in the world. These are useful for scenario builders.

  • Creatures and Bots - These encounters are Character based NPCs that will often spawn and attack the player from the planet surface. Wolves and Spiders fall into this category.

The new encounters (factorium) use new vanilla spawning systems that are not managed by MES. So whether or not these new encounters appear or not will be entirely controlled through your regular game settings.

Other Compatibilities

The framework also adds several APIs from other popular mods so that encounter mods can take advantage of their added functionality. This includes (but isn't limited to) the following:

Configuration and Modding

This framework contains several configurations and tools for administrators and modders. The majority of the details can be found at the Modular Encounters Systems Wiki, located Here[github.com]


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Because this mod is used as a dependency by many other mods, it will likely auto-load this mod with any cloned instance - which will cause unstable behavior as a result of 2 instances of the spawner running. If this is not respected, I will exercise my right as the original creator and file DMCA notices against infringing copies at my discretion.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]



“Copyright 2018 Meridius_IX / Lucas. This item is not authorized for posting on Steam, except under the Steam account named Meridius_IX / Lucas”






CptArthur lähetti viestin:
Regarding the fieldwork bug where vanilla cargo ships appear to be immobile, we are looking into it. However, it looks like there may not be a permanent solution available that works for everyone.

In the meantime, I recommend using the following mods:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=888457381
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=888457124

I have not yet tested this but you can also try:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523656693&searchtext=mes+fix
Steam Workshop::[MES] New Vanilla Cargo Ships Quick Fix



Suositut keskustelut Näytä kaikki (153)
9
2.6. klo 19.04
Vanilla Cargo Ships not working as intended
Grebanton1234
1
14.10. klo 15.16
MES Mod Recommendations!
nyannokonekko
20
1.7. klo 13.14
Nothing is Spawning except CIVIL stuff
xXspeedfistXxD
3 215 kommenttia
Roycewhal 7 tuntia sitten 
Yeah, like the last guy said in Spanish, the wolves don't spawn meat and neither to the spiders.
Ivan ElZumbado 14.10. klo 14.34 
Los lobos no generan Carne solo generan materiales, desaparecen los arbustos de frutas y/o no lo deja recoletar
@ALEGATOR2222
there where always encounter in the stockgame since mes exists but so far they lacked and planets hadnt stuff on them besides spiders and wolves which changed this year.

if mes will become no longer needed by it or not is still open.
ALEGATOR2222 14.10. klo 4.08 
Is this mod even necessary anymore? I think there are encounters in the stock game too.
@DarthJunker
would probably help if you are more precise in what needs patching.
DarthJunker 7.10. klo 22.02 
Need Update Patching
Iceman 7.10. klo 1.45 
Is there a way to prevent MES spawning structures under the ground? We are using RSS for our playthrough, so maybe that is the issue?
Kat 4.10. klo 1.33 
Thank you for everything you've done for this game. I can easily say that Space Engineers wouldn't nearly be as much fun without your work. Enjoy your retirement and I hope that life takes it easy on you. :necroheart:
@DrakoMT
the autocleanup should get them if its active and they fit the requirements for autocleanup.
you can access it via the admin menu to look at its settigns and if neccessary alter them.
DrakoMT 2.10. klo 6.14 
Is there any way to remove crashed drones after sometime without manually deleting them?