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报告翻译问题









Secondly, as with a lot of custom maps, Update 1.2 has broken the grass texture for the ground. Lolo will need a hotfix for it. This one is easy!
Reducing the map time by 10 min sounds about right. It still takes pretty long to cap all the points. Making A as it was before would also reduce the map time.
First, I want to say this rework is a big improvement over the original build. The locking points play better, and more of the map is utilized. There are, however, some bits that I do think should be changed.
The most important change I recommend will peeve some players, but I think the map was better when the A cap had no default spawns (Thus forcing the Southern defenders to rely on SLs and skilled Huey landings). I know that it would map the map buggy if the forces were switched, but by preventing reversed teams it would play fine even on campaign. By adding a default spawn for Southern forces, it kills the uniqueness of of the objective, and reduces the importance of staying alive.
Last, a tiny fix, there's too much map time. About 10 minutes extra that could be safely shaved off.
Overall it's a big improvement! Just a little tweaking and you'll have another interesting map.
https://puu.sh/BSMOG/9124317f4b.jpg
You can test this new feature on our server[FR] Dream Team Clan - Territory 149.202.88.88.128:7690 Good games for all