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The map in the screenshot is Tanoa
Thank you 😄
_location = _x modelToWorld [_dir,0,0];
?
i wanted to give you and anyone else that might want to use it, a line of code that moved the trash on the road just a BIT to the side, to allow AI and other players to see it but not hit each one.
the results move each trash item a bit to the left or right of the middle of the road
changed this>
_location = _x getRelPos [floor random 3,floor random _dir];
to this>
_location = _x modelToWorld [25,0,0];
im busy but i wanted to randomize it too with 25 or -25 so it will move it either left or right of the middle of the road.
ill upload what i come up with when i do
Appreciate it.
In the script change the "private _roads = [worldSize/2,worldSize/2] nearRoads worldSize;" line. that will change what roads are effected by the function.
Is it possible to make the wreckage and garbage spawn only within trigger area?