安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









・When I try to use Caravan system, they always try to get out from the map where they cannot access, so that they cannot go WorldMap at all.
・When I have a refugee and choose to accept him/her, sometimes raids will not appear ( maybe I think it is because of other mods I have installed.)
Though I was wondering if it would be possible to add sections of moving water to the map? Thematically I feel it'd make sense, mainly for non-lake shoreline maps with tidal movement and such.
Same for coastlines, even if theres an island on the coast, and shallow water leading to it, and the player could mine out some stone floors at the coastal edge, enemies would still not spawn there since that side is flagged as impassable.
As I said earlier, archipelago maps are simply regular terrain maps with the water level artificially increased to make islands out of what would otherwise be hills. That is the *only* change made to the map generation routines.
Does the Archipelago mod provide a "U" shaped barrier ? What am I missing ?
What about the tile features themselves like mountains and especially coast ? I noticed that the mod ignores those two in particular.