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报告翻译问题
So hunting down and changing those 4 lines to "spawn_enabled = no" should stop them from spawning.
Changing it to "yes" instead will make it so they can spawn, but is not forced. I believe this will also solve the problem, but I can't guarantee it.
In those files, every nation with the line "initializer = " sol_system_initializer" " in them spawns in the Sol system, and will force in into the game if needed.
As far as I can see/remember, there are 4 empires that spawns there. I forget their names, but they all have a line called "spawn_enabled = ", that if changed from "always" to "yes" or "no", should fix this problem. Here are their names and locations in the files:
In the " 01_top_countries_humans.txt "
-"Humans with humanoid ships", line 5
-"Blooms of Gaea, BOG", line 225
In the "99_syndaw_perscripet_countries.txt"
-"Roguie Servitor - Earth Custodianship", line 130
-"Roguie Servitor - Earth Custodianship", line 369
Sorry for not replying to your question for all this time. It seems Steam had stopped notifying me about messages here.
That is a somewhat amusing side effect of forcing empires to spawn, I suppose...
I believe the reason for this would be that another empire that spawns in the Sol system is forced into the game, (possibly even another UNE, but I hope not) and therefore forces multiple versions of the system to spawn.
I'm afraid there is not much I could to to fix this from my end, without turning forced spawn for all Sol-based factions. If you're still interested in fixing this issue from your end by turning off all the Sol nations, (I think there are 3 total) I can send you a list of the files and locations you can find them.
Sorry for the almost year long delay. I completely forgot to come back to you.
As long as you are not using any mods that add more localisations for Polish than the base game provides, then I can not imagine a reason why changing languages should affect the mod, I'm afraid, and I've not been able to reproduce the problem on my end, I'm afraid.