Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Vanilla Weapon Rebalance (PoE2 Deadfire Tweaks)
   
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2018 年 9 月 11 日 下午 6:25
2018 年 12 月 15 日 上午 6:52
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Vanilla Weapon Rebalance (PoE2 Deadfire Tweaks)

在 Kohwalter 的 1 个合集中
PoE2 Deadfire Tweaks
30 件物品
描述
(Merged Two-handed Rebalance, Spear Rebalance, Proficiency Modals Rebalance, Rapid Cast Improved, and Weapon and Shield Style Rebalance)

Rapid Cast changed from 10% to 25% bonus
Improved all Two-Handed weapons (minusQuarterstaff) damage by 20% and added +1 Penetration (Patch v1.2 also did that). Includes Firebrand, Berath's Great Sword and other magical weapons.
Improved Arquebus Base Damage to 22-28
Changed Savage Attack Modal Accuracy Penalty from -10 to -7 and added a +1 Penetration Bonus
Gave Arquebus Aimed Shot a +10% DamageBonus
Improved Two-Handed Style to also give a+10% Recovery bonus to all Two-handed weapons (melee and ranged)
Gave spears increased Reach (1.3m)
Improved Weapon and Shield Style talent to alsogive a +1 Armor bonus when using a shield
Rapid Reload (Pistol): -5Accuracy +25% Reload Speed
Block (Medium Shield): Changed Recovery Penalty to be Beneficial instead (+15%) in order to make Sword+Board style more viable and competitive with Dual Wield.
Half-Sword (Longsword): Changed to -8 Deflection
Rapid Shot (Hunting Bow): Changed to -10 Accuracy
Aimed Shot (Arquebus):+10% Damage
Savage Attack (Greatsword): Changed Accuracy to -7 (from -10) and added +1 Penetration
All modals now stack with everything (bonuses don't get suppressed)

Deprecated:
Spear Rebalance
Weapon and Shield Style Rebalance
Two-Handed Rebalance
Proficiency Modals Rebalance

Also available at Nexus: https://www.nexusmods.com/pillarsofeternity2/mods/72
2 条留言
AtreyusNinja 2021 年 6 月 16 日 下午 9:27 
i always played with at least 1 character sword+shield, and I was never entirely happy with how weak the character became in terms of the damage dealt by him , so i think is a good idea make it 15%
John 2019 年 7 月 15 日 下午 6:03 
I think the medium shield modal is a bit OP and betrays the idea of trading one stat for another in specific situations. Perhaps tune down on the recovery penalty but not make it beneficial.