Stellaris

Stellaris

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Softer Hyperlanes
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Fixes, Graphics
Tunnisteet: 3.*
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Julkaistu
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88.413 KB
7.9.2018 klo 16.06
14.5.2022 klo 2.06
16 muutosilmoitusta ( näytä )

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Softer Hyperlanes

1 kokoelmassa, tekijä Agami
Elegant Galaxy
8 luomusta
Kuvaus
Makes hyperlanes more transparent the farther they are from the center.
This way they are bright enough in the core but not too bright in darker areas.
Also changes the color to white.

Compatible with achievements.

Blue version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1512265691
75 kommenttia
Lordlony 31.3. klo 13.37 
I can confirm this works.
Figaround 29.9.2024 klo 20.08 
Please update. :cozykcdknight:
Ekko 6.8.2024 klo 11.15 
Still work ?
Priest of Cthulu 28.6.2024 klo 14.54 
alright as of 3.12 this makes your hyperlanes disapear entirely, so until an alernative pops up your best biting the bullet and not using this
Andariel Halo 29.9.2023 klo 17.23 
Still works as of 3.9.2 but it does not show upgraded Hyper Lanes
Nunatak 22.3.2023 klo 3.09 
As of version 3.7.3 this seems to be working fine, I did not notice any missing hyperlanes, it also works with the opacity slider setting in the graphics settings. Basically, all it does is change the hyperlane color from teal to white. Looks nice, but the tradeoff is that this also makes it quite a bit harder to quickly identify hyper relay routes.
Ana Lyzador 21.5.2022 klo 12.52 
@zclark1994, @Swedish_Gandalf™, @YamatoPower9000, @Rahro Uth | The only one that works for me and is compatible with Stellaris's new opacity function is at {LINKKI POISTETTU} (Download it and simply keep the files present in the \GFX\FX folder. You can get rid of the rest if you want).
All credit goes to @Agami.
Rahro 15.5.2022 klo 15.45 
I am missing lanes aswell. Disabling this solved it. Might be Real Space or pinwheel galaxy
YamatoPower9000 15.5.2022 klo 6.15 
Missing lanes as well. Mod conflict? I'm doing something wrong?
Agami  [tekijä] 14.5.2022 klo 21.41 
@Swedish_Gandalf™ I haven't encountered that issue. I simply edited the alpha value of the color in the shader. (who knows, maybe it's also bugged, I just haven't seen it personally)