Stellaris

Stellaris

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Softer Hyperlanes
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Fixes, Graphics
标签: 3.*
文件大小
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更新日期
88.413 KB
2018 年 9 月 7 日 下午 4:06
2022 年 5 月 14 日 上午 2:06
16 项改动说明 ( 查看 )

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Softer Hyperlanes

在 Agami 的 1 个合集中
Elegant Galaxy
8 件物品
描述
Makes hyperlanes more transparent the farther they are from the center.
This way they are bright enough in the core but not too bright in darker areas.
Also changes the color to white.

Compatible with achievements.

Blue version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1512265691
75 条留言
Lordlony 3 月 31 日 下午 1:37 
I can confirm this works.
Figaround 2024 年 9 月 29 日 下午 8:08 
Please update. :cozykcdknight:
Ekko 2024 年 8 月 6 日 上午 11:15 
Still work ?
Priest of Cthulu 2024 年 6 月 28 日 下午 2:54 
alright as of 3.12 this makes your hyperlanes disapear entirely, so until an alernative pops up your best biting the bullet and not using this
Andariel Halo 2023 年 9 月 29 日 下午 5:23 
Still works as of 3.9.2 but it does not show upgraded Hyper Lanes
Nunatak 2023 年 3 月 22 日 上午 3:09 
As of version 3.7.3 this seems to be working fine, I did not notice any missing hyperlanes, it also works with the opacity slider setting in the graphics settings. Basically, all it does is change the hyperlane color from teal to white. Looks nice, but the tradeoff is that this also makes it quite a bit harder to quickly identify hyper relay routes.
Ana Lyzador 2022 年 5 月 21 日 下午 12:52 
@zclark1994, @Swedish_Gandalf™, @YamatoPower9000, @Rahro Uth | The only one that works for me and is compatible with Stellaris's new opacity function is at {链接已删除} (Download it and simply keep the files present in the \GFX\FX folder. You can get rid of the rest if you want).
All credit goes to @Agami.
Rahro 2022 年 5 月 15 日 下午 3:45 
I am missing lanes aswell. Disabling this solved it. Might be Real Space or pinwheel galaxy
YamatoPower9000 2022 年 5 月 15 日 上午 6:15 
Missing lanes as well. Mod conflict? I'm doing something wrong?
Agami  [作者] 2022 年 5 月 14 日 下午 9:41 
@Swedish_Gandalf™ I haven't encountered that issue. I simply edited the alpha value of the color in the shader. (who knows, maybe it's also bugged, I just haven't seen it personally)