Stellaris

Stellaris

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Softer Hyperlanes
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Fixes, Graphics
Tags: 3.*
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88.413 KB
7. sep. 2018 kl. 16:06
14. maj 2022 kl. 2:06
16 ændringsbemærkninger ( vis )

Abonner for at downloade
Softer Hyperlanes

I 1 samling af Agami
Elegant Galaxy
8 genstande
Beskrivelse
Makes hyperlanes more transparent the farther they are from the center.
This way they are bright enough in the core but not too bright in darker areas.
Also changes the color to white.

Compatible with achievements.

Blue version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1512265691
75 kommentarer
Lordlony 31. mar. kl. 13:37 
I can confirm this works.
Figaround 29. sep. 2024 kl. 20:08 
Please update. :cozykcdknight:
Ekko 6. aug. 2024 kl. 11:15 
Still work ?
Priest of Cthulu 28. juni 2024 kl. 14:54 
alright as of 3.12 this makes your hyperlanes disapear entirely, so until an alernative pops up your best biting the bullet and not using this
Andariel Halo 29. sep. 2023 kl. 17:23 
Still works as of 3.9.2 but it does not show upgraded Hyper Lanes
Nunatak 22. mar. 2023 kl. 3:09 
As of version 3.7.3 this seems to be working fine, I did not notice any missing hyperlanes, it also works with the opacity slider setting in the graphics settings. Basically, all it does is change the hyperlane color from teal to white. Looks nice, but the tradeoff is that this also makes it quite a bit harder to quickly identify hyper relay routes.
Ana Lyzador 21. maj 2022 kl. 12:52 
@zclark1994, @Swedish_Gandalf™, @YamatoPower9000, @Rahro Uth | The only one that works for me and is compatible with Stellaris's new opacity function is at {LINK FJERNET} (Download it and simply keep the files present in the \GFX\FX folder. You can get rid of the rest if you want).
All credit goes to @Agami.
Rahro 15. maj 2022 kl. 15:45 
I am missing lanes aswell. Disabling this solved it. Might be Real Space or pinwheel galaxy
YamatoPower9000 15. maj 2022 kl. 6:15 
Missing lanes as well. Mod conflict? I'm doing something wrong?
Agami  [ophavsmand] 14. maj 2022 kl. 21:41 
@Swedish_Gandalf™ I haven't encountered that issue. I simply edited the alpha value of the color in the shader. (who knows, maybe it's also bugged, I just haven't seen it personally)