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It's alright, a lot of people do it so I don't hold it against you. It's not like Valve documented anything related to HDR anyway. It's basically implied - but never said - by Valve to use no more than a 0.85 HDR brightness scale on lights.
1.0 HDR brightness is what causes the retina-burning washout effect that a lot of maps have, especially if the lighting is brightly lit.
Just simply turning down the HDR scale is enough to make a massive improvement on a lot of maps, but due to the comically steep learning curve of Hammer very few people know that.
The file size is negligible. HDR also looks like crap most of the time, so I prefer to keep it off.
2. The bloom on your HDR is blinding, set the HDR brightness scale in the light_environment to 0.8