RimWorld

RimWorld

238 arvostelua
Sergals Gnolls Lions and Frogs
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Julkaistu
Päivitetty
39.849 MB
2.9.2018 klo 6.45
16.9. klo 23.46
120 muutosilmoitusta ( näytä )

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Sergals Gnolls Lions and Frogs

2 kokoelmassa, tekijä Jack Aufenhand
rimworld mods
55 luomusta
rimworld multiplayer mods
99 luomusta
Kuvaus
Update: 09/2025 added lots of stuff for Gnollstrom. New weapons, abilities, body parts. Activates with Biotech, but mod will work without it.

1.6 compatibility enabled on launch day baby!

Sergals, Gnolls, Lions and Frogs!

Have Royalty? Receive extra content! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2026217049

http://discord.gg/XMCRj46 - Humanoid Alien Races discord. We now have a support channel in there! Message us there if you require support. Or to just say hey, we're not unapproachable machines.


Description

It has been said that there are no aliens in this universe, only humans - but those people are wrong, no matter how involved they are in universe creation. This mod adds four species of aliens - Sergals, Gnolls, Lions, and Frogs - to the game, each with their own factions, ways of living, and personalities.

Backstory

First came the lions, with their fancy technology and fancy ideals. Then came the sergals, whose people trafficking skills lead to the proliferation of the frog and gnoll species, two mostly tribal creatures that deal in drugs and organs, respectively.

Sergals are quick, agile, and fragile.
Lions are physically tough but egotistically motivated; they have too much pride to wear non lion apparel. (They will wear Orassan armour, EVA suits from SoS2, and royalty based apparel. I also coded in support for a jewelry mod, but I forget which one. If you would like extra clothing added, please comment below. I won't be doing vanilla clothes, but you can get the HAR unrestrictor mod to disable this feature about lions.)
Frogs are excellent at crafting things, usually chems, but rarely can they fight well.
Gnolls are good warriors and rowdy colonists. They like organ trading almost as much as they like social fights.

NOTE: updates may come slowly.

Credits:

Jack Aufenhand - Coder, big time sprite guy, C# "expert", sergal, lion and frog general manager, eater of sandwiches
WHARRGARBLBLBLE - Full time miracle worker and Chief of Gnoll General Management, Implementation, and Execution. Possibly retired now.
Mori - Beta Tester
Totally Not Gor - Totally not a beta tester and part time sprite guy
Soul the Sergal - Description picture. (Isn't he just adorable?)


TO DO
Create a music box
Make lions... royal [DONE]
Integrate races into vanilla factions [IN PROGRESS]

BUGS:
Many. Here are just some of them.
- Lions too strong
- Children make hats enormous
- Babies get the ability to work before becoming children


MEMORIAL:

The lost gnolls of both The Other Mod and the ones we lost trying to alter ours so both mods could live together in peace. Honor a gnoll at a gnoll crematorium every day.

OTHER:

Instead of buying me a kofi, how about you swing by my youtube and give my crappy music a listen?

https://www.youtube.com/channel/UCnJ_y6gP8G4vtfy_OncargA
Suositut keskustelut Näytä kaikki (4)
4
19.4.2021 klo 13.07
Blood loss
[GER] Varu
3
12.4.2021 klo 3.47
Sergals and Operations [BUG]
🐲Nyinxie🐲
1
7.12.2024 klo 7.17
Enemy factions?
Blueofarcher
752 kommenttia
Mori  [tekijä] 20.9. klo 2.51 
Let us know if you have any further issues!
Halfelfaedyn 17.9. klo 17.44 
Thank's a bunch Jack. I'll resubscribe, it's definitely my favorite race mod.
Jack Aufenhand  [tekijä] 16.9. klo 23.57 
@AntimonyWolf try unsubscribing while the game is closed, make sure steam actually removes the mod (manually delete if necessary), then subscribe again to get a fresh copy. Simple troubleshooting step, just wanna rule that out.
Jack Aufenhand  [tekijä] 16.9. klo 23.52 
@Halfelfaedyn I am not sure what's causing that second error, but I've uploaded a fix that should address the other error you were seeing. While I could not get the error to show up in my game, I did notice that the functionality the error is talking about was not working as intended. I have fixed that, so hopefully the error will resolve.

@AntimonyWolf Are you a mac (or linux) user by any chance?
Jack Aufenhand  [tekijä] 16.9. klo 23.25 
Looking into this now.
Halfelfaedyn 16.9. klo 18.06 
callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
[System, mscorlib.dll] System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(System.Object state)
[Biotech Expansion - Core, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
[Biotech Expansion - Core, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.Exec()
[Biotech Expansion - Core, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.ExecuteTasks()
Halfelfaedyn 16.9. klo 18.05 
I get this error often:
Pawn_Melee_Punch_HitSergal (mod Sergals Gnolls Lions and Frogs) sound is missing resolved grains and will not work properly.
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Mod Error Checker, ModErrorChecker.dll] ModErrorChecker.ModErrorChecker+<StartChecks>d__1.MoveNext()
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(System.Object stateMachine)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback
AntimonyWolf 16.9. klo 17.14 
Hey, I'm getting a pink box texture error when one of these pawns loads in, and every error looks like this. It seems to happen for all the gnolls, both with bodies and heads. I checked the folders and file paths and all, and I couldn't find anything unusual with them. Do you know of an easy fix with this kind of thing?

Failed to find any textures at Things/StripedGnoll/Bodies/ while constructing Multi(initPath=Things/StripedGnoll/Bodies/, color=RGBA(0.812, 0.812, 0.808, 1.000), colorTwo=RGBA(0.812, 0.812, 0.808, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:AlienRace.AlienRenderTreePatches.BodyGraphicForPrefix_Patch1 (Verse.PawnRenderNode_Body,Verse.Pawn,Verse.Graphic&)
(wrapper dynamic-method)
Jack Aufenhand  [tekijä] 29.7. klo 0.11 
@bloodwolf Can you please post the error you get when this happens?
Readan 28.7. klo 10.44 
This mod enabled my rimworld addiction