Divinity: Original Sin 2

Divinity: Original Sin 2

396 arvostelua
Enemy Randomization
   
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Type: Add-on
Game Mode: Story
Tiedostokoko
Julkaistu
Päivitetty
9.895 MB
31.8.2018 klo 16.01
9.11.2018 klo 17.44
5 muutosilmoitusta ( näytä )

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Enemy Randomization

1 kokoelmassa, tekijä baardvaark
Baardvaark's Favorite Moddos
43 luomusta
Kuvaus
This mod has been updated for the Definitive Edition, rebuilt from the ground up to be more customizable and compatible with other mods.

Features

On entering combat, non-summon, non-player characters will receive a random buff, from standard stuff like Fortified, to a "Teleporter" status, which grounds them and grants them the teleport skill. There are 28 statuses! Enemies buffed this way have a 10% chance to drop extra gold, scrolls, skillbooks, ingredients, and even magical items.

Enemies also have a 1 in 8 chance to become champions, which are extra powerful enemies that usually grant extra skills. They drop extra loot (such as a skillbook, potion, or rare or legendary item), and if an existing boss (e.g., Alexander) becomes a champion, they are guaranteed to drop a legendary!

Optionally, you can enable "enemy copies", which will give a chance for non-boss characters to copy themselves and appear randomly near their mirrored friend.

All features customizable. Regular buffs, champions, copies, and extra loot can be turned off or tweaked in their chances. Speak to the Puppet of Randomization, who is located by the Fort Joy Beach waypoint, or by the Sargent on the bottom floor of the Lady Vengeance.


Known Issues

Enemies copied have a slight delay when spawning and teleporting to their position. There is also a chance that they will fail to transform, not sure of the cause of this or the frequency. Finally, they may appear in strange positions occasionally.

Character clones drop items and grant XP. A level scaling mod will definitely be necessary to make sure you don't get overleveled.

If you're interested in supporting me, consider buying me a coffee!

http://ko-fi.com/baardvaark
Suositut keskustelut Näytä kaikki (1)
0
22.4.2023 klo 14.12
Should I use this or the gift bag
rico?
95 kommenttia
Phollus 23.8. klo 20.04 
can be uninstalled mid game?
maltemon 6.6.2024 klo 16.19 
I wish there were settings for adjusting the modifiers, the blinding aura and champion of eyes ruin thie mod for me. At best it's frustrating and at worst it makes fights impossible if you're playing at a high copy chance.
Big Bro 26.3.2024 klo 20.20 
Is there an in-game item to disable/adjust this?
Green Mohawk Derg 3.3.2024 klo 17.51 
Works amazingly

Just don't turn it up too much at the start of act one or you will have some mini-bosses, like the hound master, ABSOLUTELY WRECK YOU

It was all fun until he teleported me to his copy that was permanently buffing all his 7 allies and 2 dogs, as well as constantly regenerating his armor PAIN
Jellygrass 13.4.2023 klo 21.19 
So far when playing through almost entire of act 1 with this mod, the mod is working for sure but the buff will be permanent on every NPC that enter combat at least once. So neutral NPC like Gawin who we will have to meet to leave the island, will always have one permanent buff and in my case, is Blinding Radiance. He's been looking very holy ever since XD
Metzgermustang 20.7.2022 klo 8.56 
The Mod doesnt work well... idk... on the bottom floor ot he lady vengeance i can change options...but nothing changed after that... further no enemys get buffs? Why?
Ruin of Palmira 8.1.2022 klo 7.40 
is there a bug with Acid and other auras? Seem to have a permanent effect that never disappears.
XL_Xiaolv 11.6.2021 klo 4.35 
Hello, this mod conflicts with random elite enemies. Can you help me fix it. Thank you very much.
Inkvize 9.4.2021 klo 11.05 
There's an issue when you save during the battle and then load, all clones will have 45 hp, therefore becoming extremely weak
Fi 1.4.2021 klo 1.02 
Did Larian Studios make an official replica of this mod? I've been looking up what it does, and it seems to add auras like this mod does.