Divinity: Original Sin 2

Divinity: Original Sin 2

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Enemy Randomization
   
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Type: Add-on
Game Mode: Story
文件大小
发表于
更新日期
9.895 MB
2018 年 8 月 31 日 下午 4:01
2018 年 11 月 9 日 下午 5:44
5 项改动说明 ( 查看 )

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Enemy Randomization

在 baardvaark 的 1 个合集中
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43 件物品
描述
This mod has been updated for the Definitive Edition, rebuilt from the ground up to be more customizable and compatible with other mods.

Features

On entering combat, non-summon, non-player characters will receive a random buff, from standard stuff like Fortified, to a "Teleporter" status, which grounds them and grants them the teleport skill. There are 28 statuses! Enemies buffed this way have a 10% chance to drop extra gold, scrolls, skillbooks, ingredients, and even magical items.

Enemies also have a 1 in 8 chance to become champions, which are extra powerful enemies that usually grant extra skills. They drop extra loot (such as a skillbook, potion, or rare or legendary item), and if an existing boss (e.g., Alexander) becomes a champion, they are guaranteed to drop a legendary!

Optionally, you can enable "enemy copies", which will give a chance for non-boss characters to copy themselves and appear randomly near their mirrored friend.

All features customizable. Regular buffs, champions, copies, and extra loot can be turned off or tweaked in their chances. Speak to the Puppet of Randomization, who is located by the Fort Joy Beach waypoint, or by the Sargent on the bottom floor of the Lady Vengeance.


Known Issues

Enemies copied have a slight delay when spawning and teleporting to their position. There is also a chance that they will fail to transform, not sure of the cause of this or the frequency. Finally, they may appear in strange positions occasionally.

Character clones drop items and grant XP. A level scaling mod will definitely be necessary to make sure you don't get overleveled.

If you're interested in supporting me, consider buying me a coffee!

http://ko-fi.com/baardvaark
热门讨论 查看全部(1)
0
2023 年 4 月 22 日 下午 2:12
Should I use this or the gift bag
rico?
95 条留言
Phollus 8 月 23 日 下午 8:04 
can be uninstalled mid game?
maltemon 2024 年 6 月 6 日 下午 4:19 
I wish there were settings for adjusting the modifiers, the blinding aura and champion of eyes ruin thie mod for me. At best it's frustrating and at worst it makes fights impossible if you're playing at a high copy chance.
Big Bro 2024 年 3 月 26 日 下午 8:20 
Is there an in-game item to disable/adjust this?
Green Mohawk Derg 2024 年 3 月 3 日 下午 5:51 
Works amazingly

Just don't turn it up too much at the start of act one or you will have some mini-bosses, like the hound master, ABSOLUTELY WRECK YOU

It was all fun until he teleported me to his copy that was permanently buffing all his 7 allies and 2 dogs, as well as constantly regenerating his armor PAIN
Jellygrass 2023 年 4 月 13 日 下午 9:19 
So far when playing through almost entire of act 1 with this mod, the mod is working for sure but the buff will be permanent on every NPC that enter combat at least once. So neutral NPC like Gawin who we will have to meet to leave the island, will always have one permanent buff and in my case, is Blinding Radiance. He's been looking very holy ever since XD
Metzgermustang 2022 年 7 月 20 日 上午 8:56 
The Mod doesnt work well... idk... on the bottom floor ot he lady vengeance i can change options...but nothing changed after that... further no enemys get buffs? Why?
Ruin of Palmira 2022 年 1 月 8 日 上午 7:40 
is there a bug with Acid and other auras? Seem to have a permanent effect that never disappears.
XL_Xiaolv 2021 年 6 月 11 日 上午 4:35 
Hello, this mod conflicts with random elite enemies. Can you help me fix it. Thank you very much.
Inkvize 2021 年 4 月 9 日 上午 11:05 
There's an issue when you save during the battle and then load, all clones will have 45 hp, therefore becoming extremely weak
Fi 2021 年 4 月 1 日 上午 1:02 
Did Larian Studios make an official replica of this mod? I've been looking up what it does, and it seems to add auras like this mod does.