边缘世界 RimWorld

边缘世界 RimWorld

评价数不足
M-13's ChemFuel Generators [B19]
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
189.375 KB
2018 年 8 月 29 日 下午 7:16
2018 年 11 月 12 日 下午 2:04
3 项改动说明 ( 查看 )

订阅以下载
M-13's ChemFuel Generators [B19]

在 General M-13 的 1 个合集中
M-13's Power Solutions [B19]
7 件物品
描述
========== M-13's ChemFuel Generators ==========

This is a mod about better ChemFuel Generators.
This will provide you with extra ChemFuel Generators that can be used in game.
These come in sets of 2: 1 with glow and 1 without glow (by requests)
The Decision is yours:
Will you research and build the lower tier and risk the resource waste that comes with upgrading?
Or will you stick it out and research and build the higher tier as to safe those precious resources?


Enjoy!
General M-13
https://www.twitch.tv/generalm13

Like my mods? Consider Buying me a cup of coffee
[ko-fi.com]

Don't forget to Rate/Favorite the mod if you enjoy it! <3

===========================================

All ChemFuel Generators can be found in the "M-13 Power" Category after they have been researched!

Tweaked ChemFuel Generator (Green):
=================
Output: 1250W
Hit-points: 325
Fuel Capacity: 31.25
Fuel Consumption: 3.5
Heat/s: 3.75
Does not explode

Cost:
225 Steel
4 Industrial Components
60 Silver

Upgraded ChemFuel Generator (Yellow):
=================
Output: 1500W
Hit-points: 450
Fuel Capacity: 37.5
Fuel Consumption: 3
Heat/s: 4.5
Does not explode

Cost:
250 Steel
4 Industrial Components
75 Silver
25 Gold

Advanced ChemFuel Generator (Orange):
=================
Output: 1750W
Hit-points: 525
Fuel Capacity: 43.75
Fuel Consumption: 2.5
Heat/s: 5.25
Does not explode

Cost:
275 Steel
5 Industrial Components
90 Silver
30 Gold
60 Uranium

Ultimate ChemFuel Generator (Red):
=================
Output: 2000W
Hit-points: 600
ChemFuel Capacity: 50
ChemFuel Consumption: 2
Heat/s: 6

Cost:
300 Steel
6 Industrial Components
105 Silver
35 Gold
75 Uranium
50 Plasteel

=======================
Note regarding Mod removal:
=======================
If at any time you feel like removing this mod from your game: Deconstruct ALL ChemFuel Generators (from this mod) from your map first and then proceed to save your game BEFORE removing the mod.

The next time you load your save it should give an error that the research for this mod was not found, but won't cause any further issues.

Just save your game with the mod removed and you can continue playing!


==========
Please Note:
==========
If you do not remove all Fuel Generators (from this mod) from your map BEFORE removing the mod, your game will NOT load.
In this case just resubscribe to this mod, Repeat aforementioned steps above and you should be fine ;)
3 条留言
General M-13  [作者] 2018 年 10 月 19 日 上午 1:42 
General M-13  [作者] 2018 年 8 月 30 日 上午 6:18 
I can understand your point and in the end it's your decision to see if it's worth it.
i tried to find a bit of a balance and in my opinion i got it more or less right.

Let's compare 2 vanilla generators vs 1 ultimate

Hitpoints: 300 per generator VS. 600
Chemfuel Capacity: 30 (x2 = 60) VS. 50
Comsumption: 4.5 (x2 = 9) VS. 2
Heat per second: 6 (x2 = 12) VS. 6
Power output: 1000 (x2 = 2000) VS. 2000

2 generators would have 10 more fuel capacity, BUT they'd use up TWICE the space, use more then 4 TIMES the fuel and produce TWICE as much heat for the same amount of power generated.

The research only has to be done once, and getting the materials isn't as hard as you think it is.
You can either buy them or mine them on your map. or both ;)

In the end though It's still up to you if you think those costs are worth it ;)

Thank you regardless for the feedback and i hope you will still enjoy my mod(s)
CrazyOdd 2018 年 8 月 30 日 上午 3:33 
I dont mind you trying to balance the different versions, but silver, gold, uranium and plasteel is not exactly easy to get.
Plus 2 vanilla chemfuel generators, would be cheaper to build then your Ultimate version, while the only improvement is a little saved chemfuel per day?