SRPG Studio

SRPG Studio

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Custom Screen Resolution
   
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RESOURCES: plugin
文件大小
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3.343 KB
2018 年 8 月 28 日 下午 6:55
2018 年 9 月 2 日 下午 6:57
3 项改动说明 ( 查看 )

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Custom Screen Resolution

描述
This script will allow you to resize the screen resolution freely, but it will also change the resolution of real battle animation

Changelog:
v1.1 - Added (Real Battle) Bottom UI Y config.
9 条留言
MonopolyRubix 2024 年 2 月 6 日 下午 7:44 
Thanks for making this. Is it free to use in commercial releases?
JustFox 2023 年 9 月 28 日 上午 9:56 
For some reason, this plugin works only if i change its name.
PorkChip 2023 年 9 月 20 日 上午 1:37 
Thank you for making this, it looks so much better than the default.

Also, it's worth mentioning that you can go to Animations > Animation Information > Boundary Settings and lower the Height that acts as the Y base to help position the battlers correctly.
Damper 2022 年 11 月 3 日 下午 7:31 
Anyone can explain me how to change the resolution? I put the plug-in in the right folder, and then nothing happens in my editor. I would like to use it on my project, thnx 4 ur time
Afer 2021 年 9 月 4 日 下午 4:08 
Thank you very much, you almost saved this game making tool. :HEAVY_MACHINE_GUN::lunar2019crylaughingpig:

The resolution settings for this game can be pretty stupid. :steamfacepalm:
Hex Demonhunter VT 2019 年 1 月 3 日 下午 6:09 
'Eyo. I managed to achieve the same effect by backing up and then tampering with the RealBattle script - but I'm no coder and your plugin is 1000000% simpler and easier to look over. However...

...When the RealBattle window displays, though the UI elements are perfectly positioned on the centreline and at their top/bottom positions respectively, I noticed that that battler sprites are rendering in positions as though they were still in a 640 * 480 window (basically they are in the upper left of the realbattle area, instead of centrally like the UI).

You know of any way to fix this, as well as any way to modify the battler sprite size that the engine processes? I'm working a project with 100% custom graphic assets and would like to include higher def battlers that occupy more screen space.

Feel free to drop me an add and a message! To be honest, I'm sure I'm not the only one with the desire to modify the battler size and placements ingame
Xelion 2018 年 9 月 2 日 下午 5:07 
Yeah, I disabled the mouse for now but it was a pretty cool feature. Stil, I prefer a 16:9 resolution lower than 720p, it just makes everything too small.
Tanzender Löwe  [作者] 2018 年 9 月 1 日 下午 7:53 
This is a good question, I've been trying to fix this issue but I can't seem to find anything in the scripts that's related to the problem so far, but I'm guessing it's because the Initialize script call kinda mess the system or root.
I guess the easiest alternative (for now) is to disable the mouse input completely and use the SoftwareFullscreen or disable the fullscreen key.
Xelion 2018 年 9 月 1 日 下午 2:47 
Thanks, this is better than the official one where the battle screen didn't resize.
I have a question, I don't know if it's a general problem or my PC.
When using this script (or the official resolution one) with HardwareFullScreen=0 on game.ini when I go to full screen the game screen doesn't resize, it stays the same size but moves to the top left like here: http://prntscr.com/kpjrmr
If I use HardwareFullScreen=1, the game resizes perfectly to my full screen but the mouse stops working (it works in Windows mode only, stops on Fullscreen). Does the same happen to you orhave any idea what could be causing it? Thanks!