Company of Heroes 2

Company of Heroes 2

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Commander Revamp Patch 1.8
   
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Item Type: tuning
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984.793 KB
2018 年 8 月 27 日 下午 1:16
2018 年 10 月 25 日 上午 11:50
11 项改动说明 ( 查看 )

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Commander Revamp Patch 1.8

描述
The lastest version of the Commander Revamp Mod.


Head here for the latest change notes: https://community.companyofheroes.com/discussion/245307/commander-revamp-preview-changelog#latest
热门讨论 查看全部(3)
4
2018 年 9 月 25 日 下午 2:12
Defensive doctrine (community).
Dash.
4
2018 年 9 月 25 日 下午 6:43
Wolverine Changes
MrAdrianPl
2
2018 年 9 月 27 日 上午 12:25
(USF Mech) Ditch Refit and Rearm; Keep Raid Tactics
Peachesandcream
179 条留言
VonEforvo$$ 2019 年 6 月 4 日 下午 11:07 
Hey! I ve received the new patch 1.8 but some abilities as veteran squad in german infantry docrtine is not appeared!! Concrete bunkers form defensive doctrine etc, what s wrong??
[Project KT-Mod] cookbros.racing 2019 年 5 月 6 日 上午 6:44 
My steam client downloads a Mod tools update yesterday now i can use the world builder and the fx editor but the attribute editor wont work anymore do you have a solution for that problem?
PillBox20 2018 年 12 月 1 日 上午 10:05 
The NKVD KV-8 has a bug, I think. I changed the gun to a 45mm and then fought a while with it. When I got back to the flamethrower it just stood still. It could fire, but only if I tell it to. That happened to two of my KV-8 tanks.
Sir Moisty Capybara 2018 年 11 月 28 日 上午 12:35 
@TheLastManLive

I don't cry about anything because I can still beat axis player with UKF or USF, but for now it is quite harder. I don't want '(x)' aswell, I just want way to do certain stuff. I'm fine with unlockable nades for USF, but at least change price of it, or change price of Major / Capt / Leut (micro patch do it exactly fine).

I'm quite pissed of about nerfing risk'n'reward off-the-map strategies to it's limits, like idk, the puma spam, the m10 spam or the m4c spam. Those aren't instant win, but players who were beaten by those finds it unbalanced because they didn't want to say that they just misplayed something.

It's not about doing symmetrical, it's just complain about leaving the options to play certain faction, without getting ass handed to you, because your main and costly USF riflemans is countered in 1 to 1 fight on short/mid and long distances by cheaper grens. That's seems not quite right.
TheLastManAlive 2018 年 11 月 27 日 下午 12:35 
I think every one has weaknesses and strengths in my opinion. I think that I have nothing else to add.
TheLastManAlive 2018 年 11 月 27 日 下午 12:34 
Look, I regret what I've said about the "crybabies" thing. But what I'm trying to say is, from what I've read, that people's complains are usually paraphrased like "But they have (x) and I want (x) aswell", and in my opinion that leads to homogeneous armies. And I think that we can all agree that we want to keep them all genuine.

And trust me guys, I don't want to be seem as if I have "something personal" against you guys @Paralityczny Epileptyk and @Magister Militum or anyone. :)

I just think that maybe it's a matter of how and when to use a unit appropriately. That is all guys. I don't want anyone to feel attacked by my comments, because that is absolutely not my intention.
Sir Moisty Capybara 2018 年 11 月 27 日 上午 10:15 
'(...) I know where this is going... I've watched from the distance for a long time. If you want every single faction to be played alike and be homogeneous then this is not your game. Because that's how your "legit points" seem to me.'

Well, I dont care about symmetrical gameplay and I wish it was more unsymmetrical, but if you have to do it, then ffs, do it right. As Axis players have easier ways to do certain stuff and have more options in doctrines, and their doctrines mostly isn't bad as for example Tactical Support from USF. I don't have problem without any changes and I want those, as far as those are needed in balance.

I preffered game in 2017 balance, but if we have to change it, at least change it in way which was fun for EVERY faction, not just axis.
Magister Militum 2018 年 11 月 27 日 上午 9:41 
I give up. You won. I just wanted to prevent the developers at the next patch again adjust all values. Eigendlich it is only about the revision of existing doctrines. Anyway, since the last patch, my antitank defense is not working anymore. Pak and Panzerschreck do not hit and shells bounce off. I really thought about playing COH1 again. That was at least balanced.
TheLastManAlive 2018 年 11 月 27 日 上午 8:53 
Ahhhhh.... yes :). I think the game is fine. It always has been. I've NEVER had a problem with a weak unit/army NOR did I complain.

So should most of the crybabys I see around here. I know where this is going... I've watched from the distance for a long time. If you want every single faction to be played alike and be homogeneous then this is not your game. Because that's how your "legit points" seem to me.
Sir Moisty Capybara 2018 年 11 月 27 日 上午 8:17 
@TheLastManAlive

'I didn't find any arguments so I will call it draw'

That's your comment looks like for me. People making legit points about problems with balance (with current symmetrical way of doing things - yes CoH2 is more symmetrical in balance than CoH1) and you coming to discussion and saying 'STOP TALKING', and making awful points legit one, because those were said last.