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When I Made The Original Motion Animations For The Mage Knight, On The "Magic Attack 1" I Never Started A Magic Loop Setting.
Under The Main Window That Holds The Full Mage Animation, There Is A Rectangular Window That Holds Multiple Pictures Ordered By Number, That Holds The Different Frames That Are Numbered,Of The Entire Motion.
In The Animation For "Magic Attack 1" You Need To Right Click One Of Those Numbered Frames And Click "Property". Once You Do, Click The Tab "Loop Settings" And This Window Is What Lets You Set Up The Magic Loop To Start The Attack.
Depending Which Frame You Want To Start The Spell Cast You Click The "Magic Loop Start".
I Assume That Means Depending Which Frame You Want The Spell To Finish Casting You Click "Magic Loop End".
I Actually Can't Confirm That End Part Though Because The Screen Scrolls To The Enemy Once The Spell Is Cast Lol.
- Have Imported All 4 Of The Character Chips For Mage For For Example.
- I Have Imported All 4 Of The Mage Knight Motions As Well.
- I Went To Tools, Then Animations And Created The Original Motions For The 4 Mage Knights As Well.
- I Created The Mage Knight Class. Under Mage I Selected Mage Knight, Put Magic As The Equitable, Made It Horse Back As Well.
But When I Attack An Enemy With The Mage Knight, It Just Shows The Horse And Knight Do That Little Jump Motion It's Suppose To Do When Casting A Spell But No Spell Animation Is Casted. It Also Doesn't Show The Enemy Either.
Then I Get A Message After The Animation Saying:
c:\Users\Victo\Desktop\Project33\Graphics\charchip\mageknight-c.png does not exist.
the application will be exited.
If Anyone Knows How To Fix This Problem, Or Where I Went Wrong Please Let Me Know Lol.
New dlc is nice but that bug is killing me.
C:\Program Files (x86)\Steam\steamapps\workshop\content\857320
If you succeeded in subscribing, there is a subfolder (1492146955, etc.) in this folder.