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I'm assuming also that the Lock/Switch on the wall does not take a key? I try to use the second iron key there, but it just pushes the wall panel.
Perhaps the sequel provides better tools for that? I don't have LoG2 so I'm merely guessing here.
It would be wonderful to have custom monsters if the base game allows adding those, but even as is it is very enjoyable. At least if you vaguely remember what you are getting into and aren't afraid to hump walls in frustration for hours and die a lot.
Does the blue gem serve any purpose?
By the way, did you know it is not impossible to grab the red gem with a moderately tough ~15 lvl minotaur fighter ?
Some feedback regarding bugs and the like:
- the three levers in that one pit (7 in the D&D module) don't open the secret door for some time after all were put into upright position ;
- you might want to comb through the text messages, including the into, to catch a few typos (not a big deal but I just want a ToH adaptation to be as flawless as possible).