安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











The stats overall of the pikemen are lower than a typical t2 infantry, with lower attack and defense scores. Considering that overwhelm is a pretty common trait among the infantry line, I believe they will still maintain distinct roles in the battlefield.
Remember that races with t1 infantry and t2 pikemen are also already in the base game, and so although it may introduce a problem that pikemen are stronger than infantry in some situations, I don't personally feel that my mod will break this balance.
Increasing the bonuses on polearm could be an equally elegant solution, running into the issue that the phalanx or grey guard angel may become too powerful against t4 cavalry/monsters, and I think that it's another good approach to the same problem.