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Much love. Thank you, JamezBob, and THANK YOU SO MUCH, RED LEADER!
I take this game everywhere and have exposed it to so many people. I wish this game was the first in a huge line of games. A game where you're both the Dungeon Master and the Party Assembler? And you can plumb other DM's dungeons?! And it plays smooth and fast!?!?!?!?
I will always be grateful you made this game.
There was a second expansion in development, but it hasn't been published yet.
I'll be the first to admit I was playing this wrong. To the first few people I taught this game to...make sure when you buy tiles for 3, place them white side up in your temple. Then you pay the cost on the other side to flip them. You can't flip them back unless something tells you specifically that you can.
This wasn't the clearest in the rules. Glossary says to always put rules A side up, but only starting tiles are labeled A/B...but after seeing expansion and talkin to dev, the above rule explination makes much more sense for some of the issues I had.
I'm going to have to play this some more beyond a few games to try out the new pacing that results.
Steam’s character limit doesn’t allow me to discuss this at length. I made a BGG post if you’d like to see my rationale behind my statement and discuss it further. :D
https://boardgamegeek.com/article/30129439#30129439
TL;DR Trickster's up to +10 point combat swing is one of the best effect in the game with no drawbacks, a difficult failure conditional (opponent rolls every die worse than you), no relic requirement, and repeatable every combat while raiding seems to set him in a tier of his own.
Architech and Alter of fate...
My group was not aware of the expansion! I took a look at Architect and he does seem pretty good. Crucible of Fates seems like a dream card for Trickster tho :O
Have you tried...
From what I can see there’s only 4 in 245 cards that even have a chance of dealing with him. I talked about that in the post
You usually only get one fate card a turn (two if you upgrade heart and smite with base game), so you're limited to the number of battles you can change. Many fate cards offer +3/+5 or even more conditional +10. So the dice needing to be right, the combo of getting the one trickster in the deck, and fate card cost isn't game breaking. Have you tried traps, fate cards that let you take faithful, prison, etc...to counter? Personally I think Architech and Alter of Fates are more imbalaned.
Thanks for the feedback discussion. ^.^