安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










https://cdn.discordapp.com/attachments/252228184207130625/502489322356998174/unknown.png
it stops at that quartzite flagstone, which should mean there would be a quartzite tile. its likely the game cuts it off at 3 layers for the element, which is why, i assume, that i cant make vibrant dunite tiles
thx for updation the mod but I seem to have a problem with it:
My pawns don't cut stones at all and even when forced only once.
Complex Jobs and Skilled Stonecutting aren't the problem, I think, since removing didn't solve it.
@Silvermink (btw cool name)
No, [T]MoreFloors doesn't work with this mod.