Space Engineers

Space Engineers

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The Borealis nightmare MkII
   
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14.402 MB
2018 年 7 月 19 日 下午 1:48
2024 年 4 月 6 日 下午 9:53
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The Borealis nightmare MkII

描述
>>Some info can be outdated, see change notes for more details<<

Hello everyone! This time, I bring you a repaired and modified version of the Borealis Nightmare MkI, the fittingly named: Borealis Nightmare MkII... If you could use this thing in combat it would be parked at the back and using long range weaponry/ships. A full list of tweaks will follow.

All of the changements:

-The "Stable pose button" which used only pistons and break the foot right before it has even walked is now replaced by timers which move the right legs one by one without (I hope) breaking the foot.

-All of the feet have been modified to endure heavy stress and I've added some welders to spice things up.

-The landing track is now all heavy armor (just between the red lights not everywhere).

-The roof of the command room is now made of an additional heavy half block and goes a long way in.

-The fighters have been removed due to disconnection with the connectors (there was a small driller in the bottom hangar too which got removed but oh well you never saw it).

-Bottom hangar for a small ship/buggy/mech/boat

-Two control seat which control the AA Turret (back right) and one which control the homemade missiles.

-Homemade rockets (which are a bit wonky and like to explodes without warning).

-Refineries (no one noticed the large number of arc furnaces but oh well) and more cargos!

-Direction Panels

-Page 9 main control seat to control each forward leg independentaly for stomps

-Some controls on one of each observation deck.

Instruction:

#1 Go to the main control seat then be sure everyone on board is locked/seated or you'll see fireworks.
#2 Press 5 to initiate the legs pose for walking (it's like 15sec).
#3 Press 1 to start the walking animation (the longer you walk the more desync the animation will be)
#4 Press 2 when you want to stop (you'll see the legs go back to the initial position when all the cycles finished)
#5 Press 5 to replace the legs at their original positions.

Button 3 and 4 is turn toggle (3 for left and 4 for right and it deactivate a bunch of gyro stabilization/override)
Button 7 is for when the wheels decides to go bye bye, just wait until the leg is up to press it.
Button 9 is the dangerous one; it crouches the whole mech and you can make little hop with this 8mil Kg walker...

More information is provided throughout the pictures.

Script used:

-Precise Timers (Frame by Frame Countdown of Timers): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=424955427

-MART | Whip's Mouse Aimed Rotor Turret Script: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=944915802

-SIMPL | Ship Integrity Monitoring Program Lite: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2344510837

-Whip's Weapon Salvo Script: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1221921128

Made for flat terrain

Have fun!


42 条留言
Dr Crow  [作者] 2024 年 4 月 6 日 下午 9:58 
Hello everyone, I made a new version of this walker but I also updated this one (see change notes), hopes this help anyone that had problems with it, suggestions are always welcome!
CTH2004 2022 年 12 月 1 日 上午 9:28 
great! Can't wait, but I shall (:
Dr Crow  [作者] 2022 年 12 月 1 日 上午 9:06 
@CTH2004, I've started a build but never finished it, it's outer shell is mostly done but the inside is hollow. The legs are also way lighter now. I'll wait a bit to see what I can do with the event controller before continuing it.
CTH2004 2022 年 11 月 30 日 下午 1:14 
any updates on the 3.0?
Dr Crow  [作者] 2022 年 3 月 17 日 下午 5:05 
@locknload409586, I'll try it in the coming future, thanks for the idea!
Dr Crow  [作者] 2019 年 3 月 14 日 下午 2:10 
@Torbjörn Uristsson, well you can never take enough constructive criticism for something you can
upgrade, but yeah there's definitively room for improvement in a lot of section.

The main part I will focus tho in the next model is a more reliable walking sequence and a overall design change. Nonetheless I'm glad that you enjoyed it! :)
Gutless Gus 2019 年 3 月 14 日 下午 1:34 
If that sounded like nitpicking, it's because it was. Constructive criticism isn't one of my strong suits, so rememer that. I'm only pointing out the birdshit because I think it clashes with the gold underneath.
Gutless Gus 2019 年 3 月 14 日 下午 1:12 
Thumbs up for sheer awesomeness of watching ~11,5 kilotons of metal stumble across Mars.
That aside, I'm not sure how I feel about this one, because while there's plenty of good, there's also some downright odd features.

+Rotor turrets!
-Only one, and it uses manually reloaded rockets instead of the conveyor version.

+It's a walking fortress!
-It uses large timer blocks to control everything.
You could've used small timer blocks instead to save space, weight, and resources.

+Impressive control room.
-You can barely see out of it.

+Thicc legs
-They partially block the turrets
-All that moving mass causes balance issues.
You could redistribute the leg armour to cover the vulnerable parts around the joints, which would also move the mass inwards and give the pistons more authority, thus reducing wobble.
Dr Crow  [作者] 2019 年 1 月 6 日 上午 8:35 
@bart98, it's a great idea but it's already too big. My main problem is that I have no other way to cussion the impact from the feet with the wheel base I have but none the less, maybe I will add your idea if I discover a new foot design.
CorruptWarHawk27 2019 年 1 月 5 日 下午 8:45 
all you would have to do is expand the legs outward and add more blockt inbetween the legs and the body, with defences all around it