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I have to admit I do find it amusing when Mendax mentions reasons as to "why" they did do that or that in the level design wise :D Regardless, for archival purposes it's good to have the original level on its own as it's a totally different beast. The nuance and complexity is on a whole another level. Unfortunately, the game currently can't handle levels of such sheer scale, which is my reason for creating the new, much smaller edit.
I recommend checking out my other level since it's also built around a similar "center piece" of a room:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1441767678
The old level experienced a lot of slowdown (too large and too many light sources) so I removed the parts that I didn't feel where that crucial to the central idea. I do plan to turn that into its own level though. I added the weapons since stages should be playable with the starting equipment alone. I also changed the doorways (swinging and openable) so that the vampires can get through them properly.