Kenshi
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United Cities Aren't Dead! (But this mod is!)
   
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569.078 KB
2018 年 7 月 8 日 下午 12:46
2018 年 10 月 15 日 上午 10:19
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United Cities Aren't Dead! (But this mod is!)

描述
This mod aims to make the Empire Peasents you meet in the United Cities much more alive. It'll get updated fairly regularly untill I reach a point where I feel that it is "good enough".

List of current features:

- The peasents are bored of working their farms and mining. They seek adventure! You now have a small chance of recruiting Empire Peasents for a small fee (1500 cats) or perhaps even for free (although it'll be a bit harder than if you pay them).

List of future features:

- Adding more dialogue from peasent to peasent, making them talk to eachother.
- Adding more dialogue from guard to guard, making them talk to eachother.
- Making the guards talk to the peasents and vise versa.
- Adding small faction of robbers inside the cities (They'll try to mug you).
- Adding casino games and "Your own adventure" like NPC's!


This will only be the start if this mod does well and I'm able to accomplish everything, once I'll be happy with this I'll most likely start working on a bigger mod that does all of this, but for all the cities. It won't be a copy paste into other cities, as I'll do my best to create unique dialogue for each faction, and different kind of "special features" that go well with that respective factions perspective. It's a long term project, so please bear with me.

If you like it or got any ideas, don't be shy and tell me about it in the discussion.

PS: Huge thanks to Zanveroth and Ocram to get me started with this. You guys rock.

PPS: I used to work on this mod before the game officially released and stopped playing the game before it even did. If anyone wishes to work on this mod further and update it/enhance it for the current version of the game, you're more than welcome to. Also, guys please stop spamming me with messages/friend invites every week asking for updates, I'm not working on it anymore. Thanks, and goodluck on your journey fellow wanderers!
热门讨论 查看全部(2)
4
2018 年 10 月 10 日 上午 4:34
置顶: Bugs and balancing
Lucian Norborne
2
2018 年 7 月 9 日 上午 5:37
置顶: Any ideas? Share them with me here!
Lucian Norborne
36 条留言
Etiological Myth 2023 年 6 月 2 日 上午 7:34 
@Infinity @Athloner Thank you!
I've been searching for what was causing the crash for ages! Never occurred to me it would be a mod that to do with the UC!
Infinity 2022 年 9 月 1 日 上午 10:08 
Warning!!
As stated below, this mod does, in fact cause a hard crash in the fog lands. I tediously went through my mod list of over 250 mods, clicked through and enabled one at a time. Took over four hours closing my game, enabling another mod, and repeating this process until I found the cause. With 250+ mods, I have experienced no crashes in this area whatsoever; but a replicable crash occurs every time with this one enabled.

So do do not this mod if you plan to go anywhere near Mongrel or the foglands.
Athloner 2020 年 4 月 25 日 下午 8:51 
This mod causes crash in fog islands
frend 2019 年 11 月 5 日 上午 10:07 
Yes.
Grabbles 2019 年 10 月 19 日 上午 12:43 
is this reactive world compatible?
Bjardok 2019 年 10 月 16 日 下午 12:06 
there is this annoying bug thing that makes the skeleton tools smaller and low res, could you fix it?
Timesplitter 2019 年 5 月 8 日 上午 12:03 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
fReD 2019 年 3 月 14 日 下午 5:16 
Thanks for the reply! I will give it a try. And i'm no modder nor do i have the time to be, but thanks for the awesome mod all the same. Workshop games are a million times better because of players who add quality content.
Lucian Norborne  [作者] 2019 年 3 月 14 日 下午 12:25 
@Pickle Rick I should've fixed that bug before I left the mod where it was. Also, I'll repeat once again, if you feel like taking the mod up and continue working on it, feel free to do so.
fReD 2019 年 3 月 7 日 下午 9:07 
Wanting to know if the med bug is still around. I like the idea of the mod, adds alot that should be in the game, just don't want to test it if it does break things.