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this should now fix every issue I've either forgot about or held off until later
unless something is severely broken, this is considered the last update to this mod.
final update may be slightly delayed while I scramble to fix claw of the fallen and its standard "procs on everything ever" problem that I didn't notice when releasing it
rail driver got a revamp, plus a new embermage-themed weapon is out
it's a VERY long read, but it's an important update as well
the only thing I wanted to be balanced were the set of armours.
anything beyond that was added purely "because why not?", but I did try to keep it somewhat reasonable, albeit intended for higher difficulties.
adrenaline itself might be a bit OP but it spawns among other potions due its unittype, plus based on 4+ hours of playtesting it's relatively rare, has a marginally higher chance to drop from strong-ish casters, bosses and champs.
it's all RNG in the end so you might see it drop from from weak mobs 10 times in a row, or you might not see a single one for several hours.
also, it doesn't spawn in secret rooms [those only contain rejuvenation potions], and it can't be bought/crafted.