Interstellar Rift

Interstellar Rift

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Lazarus Mk.II (Public Release)
   
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Ships: Miner, Frigate
文件大小
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94.096 KB
2018 年 7 月 1 日 下午 6:58
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Lazarus Mk.II (Public Release)

描述
An updated version of the Mk. I, check out my workshop to find the original. It's pretty much the same except for a few interior modifications and I removed the inverted Delta Wings and added Delta Wings. More asthetic, plus wings do about jack ____ in space.

Resource cost:
  • Iron 169.61K
  • Copper 48.34K
  • Silicon 6.42K
  • Steel 43.32K
  • Aluminium 1K
  • Vectronium 500

Stats:
  • Mass: 269.65K
  • Max Speed:141 m/s
  • Maximum thrust: 717K
  • Maximum power generation: 7213.19946289063
  • Armor: 45618
  • Shield: 12000
Devices:
  • Cargo pads: 27
  • Weapons: 18
  • Salvagers: 2
  • Extractors: 1
  • Strip Miners: 0
  • ACTRs: 0
  • Nuclear Reactors: 0
  • Refineries: 1
  • Assemblers: 1
  • Datacore Terminals: 4
  • Datacores: 2
  • Drone Bays: 0
15 条留言
Ajzirkel 2019 年 6 月 2 日 下午 5:17 
Ai
Comedy  [作者] 2019 年 3 月 12 日 上午 2:46 
Furthermore. Speaking of "Walking Simulators," a somewhat simple fix to that is to place a short-range teleporter right next to your Drone Hangar's Catwalk, although not exactly the most desirable fix.
Comedy  [作者] 2019 年 3 月 12 日 上午 2:16 
Berick
Agreed. My original design Lazarus Mk. X design had two Drone Bays - one under each wing - but it looked like crap, so I went with just one under the fuselage.
Additional. I too have tried designing a Drone Carrier, so what I usually do is put three Drone Hangars on the front of the fuselage, then put the Engines, Power Plants etc. near the rear with "Wings" in order to add cargo and systems capacity, then I put the bridge above the rear section.
Annoyed. I usually get bored because of how big the build becomes, so I stop about 3/4 of the way through and go back to modifying The Lazarus.
Berick 2019 年 3 月 11 日 下午 5:56 
I took a look at your new one. I'd love to see the inside. I've tried several times to design a 2 drone carrier, but every time it seems to turn into a walking simulator. One of these days I'll get it right.
Comedy  [作者] 2019 年 3 月 11 日 上午 3:40 
Comedy  [作者] 2019 年 3 月 11 日 上午 3:36 
@Berick
Contrary. Also, I actually designed the Rift Generator to be as close to the bridge as possible, considering that I wanted to have everything - as you said - as symmetrical as possible.
Fair. At this point, it should have enough floor-space to add some ACTRs for automation, Armor Generators, Weapon CPU, etc.
Additional. The current Upgrade Level - the Lazarus Mk. X - has everything - a Cloaking Device, a Drone Bay, almost every weapon available, two Nuclear Reactors, Cargo Containers, and some Swords, Daggers and War Axes for aesthetic effect.
Grateful. Though this was upgraded from this state and this model is by far obsolete, I'm glad you brought that up, and if I weren't using the Lazarus Mk. X as my flagship right now, you'd get to see exactly how far it's been refined.
Comedy  [作者] 2019 年 3 月 11 日 上午 3:36 
@Berick
Agreed. It's only the Mk. II of X, so it's a work in progress, however it was built long before the major Combat Update, etc.
Contrary. This was actually a very painstaking build in normal, non-creative gameplay.
Specification. The Lazarus Mk. I was built off of my original starter ship Lazarus Design (not published), which was designed very similarly except it required only Iron, Steel and Copper, and modified with the addition of mined resources.
Annoyed. It was a gas-guzzler too, so I needed more fuel tanks and more batteries in order to increase the ship's range.
Berick 2019 年 3 月 10 日 下午 4:53 
I had to comment on this ship. Pardon if this seems harsh. It has all the hallmarks of an aesthetic first, practicality second design principal. It looks to me as if you designed it in creative mode, and then never flew it. It *might* work for a multi crew vessel, but would be a pain for a single player. Too many doors and obstacles between the rift generator and the cockpit. Why are there 4 assemblers stacked? Why so many hydrogen tanks? The only answer I come up with is symmetry. Or maybe to fill space? Looking at the design from a usability standpoint, it's a fairly pretty ship.

Again, I mean no offense, this is meant to be helpful. Please take it as constructive criticism.
iO 2019 年 3 月 10 日 上午 11:42 
Sure... I would if you want to show the evolution of the design
Comedy  [作者] 2019 年 3 月 10 日 上午 9:20 
Grateful. Thanks, iO!
Curious. You think I should release the later Mk. III, etc.?