Darkest Dungeon®

Darkest Dungeon®

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The Skirmisher- Musketeer rework
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标签: Musketeer, rework
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337.295 KB
2018 年 6 月 28 日 下午 1:28
2018 年 9 月 11 日 上午 10:40
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The Skirmisher- Musketeer rework

描述
The Skirmisher is a rework of the Musketeer class to be less similar to the existing Arbalest.
She specializes in midrange combat, but can also be built as a backline support with high damage potential, but long waits between bursts of damage.

Skill changes:
Aimed Shot:
Now pierces all prot
High power (+20% over her base)
Debuffs Dodge
Debuffs itself with -300 ACC as she reloads over two rounds.

Smokescreen:
Is now a party buff
Reduces incoming crits

Call The Shot:
Is now a party buff
Marks target, buffs entire party for DMG vs mark.

Buckshot:
Reworked entirely.
Is now Shredding Shot
Strikes first two ranks with prot-reducing shrapnel that also causes bleeding.

Sidearm:
Reworked entirely.
Is less powerful, but does not randomly target. Activates riposte.

Patch Up:
Now heals for less, but cures bleeding and increases bleed resistance.

Skeet Shot:
Reworked entirely.
Targets single enemy, breaks stealth and guards. Chance to prevent future guards.

Riposte (new):
Same statistics as Sidearm, but slightly more powerful.

V1.1:
Fixed smokescreen being hilariously broken.

V1.15:
Aimed Shot's debuff now lasts the intended amount of time.

V1.17:
I believe I've fixed the bleed cure issue.

V1.18:
Actually fixed the bleed cure issue.
39 条留言
Refratado 2024 年 4 月 9 日 上午 9:07 
holy moly 2 rounds is too much, how do i balance for just one round? in the early game it feels like you're out 1 character lmfao
Herculez 2023 年 9 月 22 日 上午 8:18 
I like this one a lot. Though I nerfed the values of smokescreen. Thought about making it 3 uses per fight for 2 rounds instead. But for now I am trying it with more or less half their values for dodge and incoming crits%. Crits are (next to stress) the real danger and with a too high value most cannot crit at all (and the possibility for the remaining ones is still reduced to half their value).
SyosReminar 2020 年 7 月 20 日 下午 12:21 
I verified the game files integrity. Several were missing and re-acquired. No more sideways Skirmisher!
Catcher in the Rekt  [作者] 2020 年 6 月 15 日 下午 9:19 
It's likely an update to her .skeleton file. Generally caused when they change her animations slightly, and when custom skins haven't updated to keep up. Try using non-custom skins if you are. If you're not, it MIGHT just be a glitch.
SyosReminar 2020 年 6 月 13 日 上午 10:11 
Well, my Musketeer now has a graphics glitch that causes her to be tilted 90 degrees. I'd seen that a few times with official updates until they got patched out. What should I do?
Tim 2020 年 6 月 12 日 上午 10:39 
Understandable, we are all looking for more stimulating projects! Good luck in these projects ;)
Catcher in the Rekt  [作者] 2020 年 6 月 12 日 上午 10:30 
I might go further in the future, but it would likely be part of a larger project, something that touched on more of the base game trinkets than just musketeer.
Tim 2020 年 6 月 11 日 下午 2:20 
ok, good to know ! I'm not modder so I don't know how much is difficult. It's just than your rework is my favorite, so I wanted to know if it will go further :) Nice work again, thanks for your mord
Catcher in the Rekt  [作者] 2020 年 6 月 11 日 下午 1:26 
Reworking trinkets is a *little* complicated since the musketeer trinkets are in the base trinkets file. Reworking trinkets would make my mod incompatible with any other mod that changes any of the base game trinkets, causing one to overwrite the other. A similar problem exists with Camping skills.
Tim 2020 年 6 月 10 日 上午 5:40 
Really nice musketeer rework; I discovered your mod with the Mod Showcase. My favorite one for the Musketeer ! Really unique and fun
Do you think you will rework the camp skills and trinkets like Musketeer overhaul one day ? or a collab between the two mods ?