安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Punishing Cyclone: 5 second cast time (Dual Casting Animation, able to move while charging); caster focuses cold air in their hands and causes it to rotate in random directions at an extreme speed, mixing pure magicka energy into the miniature blizzard. Does massive amounts of frost damage to health and half that to stamina, along with causing an Unrelenting Force effect on contact; knocking away any enemies directly in front of the caster.
Consuming Inferno: 3 second cast time (Dual Casting Animation, able to move while charging); the Fire condenses into a mass of pure heat energy that causes a fiery explosion on contact. Targets on fire take extra damage and the caster absorbs half the HP damage done.
On second thought... Judging by the timestamp of master's question, I will just test it and return with any relevant findings in a follow-up post.
In any event, I love that you took the time to revive a much-missed mechanism from Oblivion.