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Thank you for the kind words! I've already addressed the /many/ issues this map had in it's development. I'm well aware of the numerous errors, bugs, and inconsistencies. Since then I've learned how to properly make maps with Hammer, I just haven't dedicated myself to a project like this in a long time. My favorite part of this map is the Citadel and Nexus.
I actually was working on a remake with a friend of mine ages ago, but I've fallen out of contact with him, and the project hasn't been touched since. I had a different variant of the map in development sometime after that. It's not a 1:1 remake, but it's a different part of the city. That remake is made properly, well optimized, etc, I only finished the main city. I haven't worked on that build in several years, and I'm hesitant to start working on it again since HL2RP seems to have died down since 2018. I may finish what I already have, just so a version of it eventually can see the light of day. That'd be nice.
My inspiration was based on the old HL2RP canon, where the combine had loyalist programs, workers' organizations, etc. My intention behind the map was to be a city that was very distinct from the others. Overgrowth instead of decaying concrete, A skyline that isn't completely dead, emphasis on the ocean, and so on. While Half Life 2 itself (and more specifically, Half Life Alyx) makes the idea of loyalists (especially workers' unions) unlikely to be something the combine had, I still think a city like this could have existed earlier in the combine's rule.
If I were to throw my two cents in and make some "Official" city 16 lore, I'd imagine this city kept itself clean, until the combine phased out loyalists. Eventually, it fell into the same familiar decay the rest of the cities eventually did. Near the events of HL2, the non-loyalist, poorer workers rose up against the Combine, and what few loyalist benefactors remained around the same time as the City 17 Uprising.