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1) Intercultural conversion which occurs when you change over a building from one culture to another
2) Intracultural conversion as in att_effect_building_conversion_cost_mod
I think both are overpriced in Vanilla and encourage the use of these variables.
At the very least reduce 1. As it is it is cheaper to sack or burn down a level than to convert a building.
The building_min_conversion_cost in cvariables is actually not a factor in a complex formula. If you reduce the conversion costs of buildings in the range of -65 or so, you will hit this variable which serves as a floor. In my tests, all tier 1 and 2 buildings, regardless of culture, cost this much to change to another version once all conversion costs had dropped low enough.
I am not an authority on the backend effect as I haven't used it yet in my mods. I know that Vanilla and other major modders give backend POSITIVE values to decrease conversion cost. for that effect. construction_cost_mod uses negative values.
I am looking for feedback from testing. I will give it a try as well later this week. I
. I gave -150 because my buildings are more expensive btw. So what am I missing here if the handicaps are applied and conversion is cheap already?