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I mean this in no offense, i love it, it's a really good mod and I almost always run either this or the arena, but it's just too much. The enemies are not rare, they hard focus your weakest link and they are as strong as your own heroes. Which means, they have much higher potential to kill one of your guys on the first round, the same way you do.
It's a really good mod, but they're so hard and so common that, weaker team comps, especially early game, just cannot handle it. If you have so much as one antiquarian, your chances diminish extravagantly. If the dev did revisit the mod, it'd be great to tweak a couple things, maybe make enemy parties be restricted to just 1 per dungeon or to only be encountered on medium and long dungeons
Encountering these enemies on Stygian/Bloodmoon: *intense sweating*
Seriously, had a flagellant, highwayman, jester and occultist show up on my level 3 Weald dungeon on Bloodmoon and they nearly party wiped me. No casualties, but the mission had to be abandoned. Everyone was at 80-150 stress and had been at death's door at least once. It seems that every fallen hero has like a minimum 25% crit rate on Bloodmoon (including the trinket boons they get) so they just hit so freaking hard. Idk if that number is correct, but it really felt like every turn, at least one of them would crit me xD