安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














i understand your request of a combat chopper, but this would be to OP and make it too easy
the AH6 choppers are more competition and need a good coordinated attack
example: destroy AA with GBU -> snipers take out 50cal mg gunners -> little birds can start attack but its still dangerous coz of the low armour of these choppers
the GBU fighter can land on carrier, rearm and attack again (remember the laser marks) or he switch to combat or transport chopper
personally i don't like AI gunners in choppers, i prefer real players for more fun
however, the mission settings need good and close teamplay and good knowledge to use all available equipment in best way
PS: if you like the intro, you should see the nice outro ;)
- The littlebirds could do nothing in this mission. Their weapons are too inaccurate to avoid civilian casualties, and they are going to get shot down by a lot of 50 cals around.
Proposal: Replace the two little birds with a single Comanche that can do some precision attack
- Give the Ghost Hawk door gunners. That way, the transport can actually do something in the mission instead of wait
- The Jet doesn't have anything but the GBU's and guns, so he can't really do much in the mission either.
Other than that, I loved the attention to detail and eye candy in the mission, and an intro!