Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
VVVVVVV
Added pilot
Added spawner for the new L4D1 UCI variants
Added dummies of the new l4d1 SI variants
Removed props that valve removed from the game
Swapped skybox from black to bright, because its daytime
Optimized brushwork and deleted all the out of bounds areas that shouldn't be there.
Swapped lighting for something nicer, because originally brightness was 10000.
Reorganized the weapon spawner to add the TLS weapons and Css weapons nicely into the wall, as opposed to having the css weapons sit on a pedestool
In the end, it still looks the same, plays the same, and is even more useful than it was before, i'd imagine. No idea why they're so upset about an actual upgrade.
It stays. If you want the crappy old one, go to gamemaps. It's one google search away.
If you want the unoptimized version instead, Gamemaps still has it.