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But I find it kinda odd that a heavy blizzard would chip away so much health - it's a bit silly really and breaks the immersiveness. If you'd replace the blizzard with a hail however, that would make much more sense and would actually make me go back into the cave.
After all, you don't want literal ice blocks coming from the sky to crack your head open, now would you?
The aesthetic is completely amazing and I was honestly scared shitless when I first approached that main cavern area. The transparency of the ice over the lava is just perfect. I loved this map.
It is indeed an idea to expand this map.
But i won't update this one, i will create a new "Cave" map wich will contain also a lava area.
Du lack of time i'm pretty sure i can't update this one the next time, except gamebreaking bugs.
I didn't play it too much, maybe zeds only come from one direction (which would kind of resolve that), but it would still be nice if it had a variety of ways to escape different situations. It gives maps much more replayability when every game feels different from the last (meaning, different places to hold up, different pathways to kite, etc...)
I may just add it on my server anyways, because I love the way it looks. But under my "At Your Own Risk" section, for maps that are tougher/risky/likely early wipes on Sui+
This map would be AMAZING if it was expanded and especially looped around (so you could kite zeds around the map), otherwise it's extremely difficult on higher difficulties.