武装突袭3

武装突袭3

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VEHICLE patrol simple DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Vehicles, Water
Scenario Map: Stratis
Meta: Collection
标签: Tag Review
文件大小
发表于
170.191 KB
2018 年 6 月 13 日 上午 5:39
1 项改动说明 ( 查看 )

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VEHICLE patrol simple DEMO

在 ALIAScartoons 的 1 个合集中
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 件物品
描述
If you like this script don't forget to rate, share or provide feed-back. Thank you!


With this script you can create
* air, ground, water vehicle patrols
* air, ground, water trafic
* air, ground, water counvoys
* create the oportunity for firefights to happen

Note
* Demo mission on STRATIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
https://aliascartoons.com/

Video tutorial
https://www.youtube.com/watch?v=1d7cQXKfzYQ

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
12 条留言
ALIAScartoons  [作者] 2023 年 9 月 18 日 上午 12:56 
@phillipfrancis006
Sounds like you have a wrong parameter, either missing or too many, double check. Also make sure you have the script files under you mission folder. If the demo mission works should work for any other mission.
phillipfrancis006 2023 年 9 月 16 日 下午 7:45 
am i able to use this script in the editor just to test it out bc i try to use the script and i put it in but it says invalid number expression
ALIAScartoons  [作者] 2021 年 10 月 29 日 上午 9:34 
@aki
:steamthumbsup:
aki 2021 年 10 月 28 日 下午 10:45 
Grazie milllle
ALIAScartoons  [作者] 2021 年 10 月 9 日 上午 3:32 
@aki
Yes. I would use the trigger to tweak a public variable like i did in my rock slide script.
in init. you could have
your_variable=false;
publicvariable "your_variable";
waituntil {your_variable};
ciao, potreste aiutarmi a far partire in MP il convoglio? ossia: ( p1 = [patrol_car_1,-1,7,["B_MRAP_01_hmg_F","B_MRAP_01_hmg_F","B_MRAP_01_hmg_F"],WEST] execvm "AL_vehicle_patrol\al_patrol_veh_simple.sqf")

This way your script will be executed when you make your_variable=true;
publicvariable "your_variable"; via trigger

aki 2021 年 10 月 8 日 下午 3:25 
ciao, potreste aiutarmi a far partire in MP il convoglio? ossia: ( p1 = [patrol_car_1,-1,7,["B_MRAP_01_hmg_F","B_MRAP_01_hmg_F","B_MRAP_01_hmg_F"],WEST] execvm "AL_vehicle_patrol\al_patrol_veh_simple.sqf") è possibile avviarlo da un trig no da init.sqf? grazie
iRON79 2018 年 8 月 9 日 下午 3:07 
Thank You for this very useful script!!!
I have waited so long to find a script with respawned convoys.
Indeed it would be great if a next update would contain some speed control so that the convoy keeps together and does not fall apart because of the different speed of the cars.
ALIAScartoons  [作者] 2018 年 7 月 8 日 下午 2:43 
@kiripok93
Thanks man! Good idea, i will consider it for the next update.
kiripok66 2018 年 7 月 8 日 上午 4:36 
ALIAS, in my opinion, it is necessary to introduce another very important parameter. The speed of the generated transport must be equal to the speed of the parent vehicle. A very useful script. Thank you!
White_Brow231 TTV 2018 年 6 月 15 日 上午 10:01 
@ALIAScartoons sorry i actually did not see that there. Thanks for that.