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Left-Overs
   
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1.286 MB
2018 年 6 月 12 日 上午 6:57
2018 年 6 月 18 日 上午 7:26
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Left-Overs

在 SockPuppet 的 1 个合集中
Residue [Finished]
5 件物品
描述
-This takes place after Through the Looking Glass. (It's in the collection)


One of the current, and highest ranking leader of the (broken) 1000 Year Royals is under suspicion of leading/assisting another attempt on reaching the plane of life. Your goal is to find her current location and eliminate her and her allies, the Residues.






Notes:
-For best experience/difficulty, use the .32 Revolver.
-For the first map: You must find the address inside one of the crates. It's a note and press "e" to interact with and read it.
-For the first map: Don't mind the "kill the shambler" objective.
-The timer will still run EVEN after you finish the objective. EVEN if it disappears visually.
-IMPORTANT: Restart the game before playing this map. Don't change save files as well. This is all to avoid crashing mid-cutscenes. (Can't fix these bugs as well)
2 条留言
SockPuppet  [作者] 2018 年 7 月 21 日 上午 1:24 
* Git Gud
* Yes the timer still runs even after you collect every keycard. That's on the editor/game, sadly.
* Custom Objectives would've allowed me to make the first stage better, the end result with it is a compromise of sorts.
Tahazzar 2018 年 7 月 21 日 上午 12:55 
* The first section had a really nice and interesting environment, but I don't think it was utilized fully. The general "correct plan of action" seemed quite nonoptional.
* The second section is definitely the hardest. Why doesn't the time running out kill you? You could've certainly placed skeleton totem outside of the view area.
* What do you mean the timer still runs after the objective? Are you also supposed to get to the end of the area in that time frame? Did I supposedly "miss out" because of this? This is quite nonintuitive if true. Also, the area was darn hard already - I would add 10 or even 20 seconds to that timer if the idea is to get out of the area as well with it running.
* In the final section with zombies, the cutscene seemed to play out after every restart, which is no fun.