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报告翻译问题
Damage per bullet is also roughly 10% increased, so if you applied a multiplier to the base weapon instead of adding a new value manually, maybe it applied to both at the same time? I know the quality modifiers to damage also get applied to penetration value.
Anyway, without some penetration value, lasers would do zero damage 100% of the time to mechanoids, since they all have 200% heat armor. Having a penetration score gives you a (small) chance to deal half damage.