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I dunno how, but my wild guesswork paid off pretty quickly in this one. Like the “Potential Energy”-esque feel without copying it too much - and also applying the element of control to it.
I originally wasn't quite sure how one would go about logically figuring out how much momentum you needed to fling to the exit, but I guess it's quite simple: 4 isn't enough, whereas 6 (the maximum, or over) is too much. That leaves you to figure out how to get 5 blocks of momentum 😅
Difficulty: 2.25/10
Enjoyed: 7/10
Looks like 7-4+3 doesn't equal 5, but the crucial element is the negative gravity / deceleration at -4 which makes it a -5 technically :D At least that's my understanding of Portal's physics.
I very much enjoyed your map, good job either way! Thanks for creating.
I had a really huge map list some time ago but i managed to complete them all, so now my list is not so long but I'm not playing Portal 2 as much as before so it can still take ages before I play maps I added XD
May I submit one with momentum ? Air Paths