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Thanks for letting me know about the bug, but I am not sure what the problem is. I have been busy with school, so I have not played with the lights in the DLC content yet. I will look into it as soon as I have some free time.
As for the adding additional inventory, I apologize, the "| string[] cargoIncludeList = {"Container" , "Connector" }; |" is a depreciated command, and I never got around to updating the comment section. All you need to do is in the "Custom Data" go to the section for "-= CARGO_INCLUSION_LIST =-" look for the line starting with "Cargo = " and add the connectors, and cockpits. I should look like this when done, "CARGO = Container, Connector, Cockpit".
Ok, now I do feel like a dolt. Just needed to read "the manual" XD Thank you for your reply.
First go to the programmable block and in the Text_Panel_Identifications section find the CockpitScreenID and set the number inside the [] to the screen you want. The script cannot restore the screen after it has changed it, so setting the number before tagging the cockpit is easiest. Or at the very least look and memorize what is on the screens in the cockpit, so you can put them back if you do not like the screen the script uses and decide to change it later. Then just rename the cockpit by putting the tag [Cargo Info] into the name of the cockpit.
Hope that helps.
Sorry for the late reply, I was doing some maintenance on my computers water cooling, and I had neglected it for too long and it was in bad shape. But I am back up and running now, anyway, I guess I do not have the LCDs documented well.
You need to put the tag [Cargo LCD] into the NAME of the Display Block. After that, the script should load the settings into the custom data. If the script does not load the Custom Data, just clear everything from the custom data and it should load LCD default settings.