Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Free City States
   
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Type: Mod
Mod: Gameplay
文件大小
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更新日期
97.531 KB
2018 年 6 月 7 日 下午 3:31
2019 年 2 月 27 日 下午 3:49
4 项改动说明 ( 查看 )
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Free City States

描述
Description
Every turn there is a chance that a rebelling free city is destroyed and replaced by a new city state. The newly created city state will get the nearby units of the rebelling free city and it will inherit the population of the old city.
Only cities that were no original capital cities and do not have any world wonder can be replaced by a city state.

Note that this mod increases the amount of city state players by 50% and then saves 50% of them in a pool, so they can spawn later in the game. In order to do that this mod changes their starting locations. In most cases the start positions of city states will be ok, if you do not use a huge amount of city states in your game.

On standard speed the chance of converting a free city to a city state is 7% each turn (scaling for other game speeds). If the free city is damaged this chance will be lowered.

See further informations on https://forums.civfanatics.com/threads/free-city-states.633375/

Compatibility
This should work with any other mods that do not modify the starting locations.
The total amount of city states will even further increase if you use this with my More Opponents mod.
Also I have tested this mod with CIVITAS expanded city states mod and it seems to work properly.

Credits
Special thanks to FearSunn who teached me some important things about Lua. Also thanks to some users on civfanatics like Gedemon who helped me.
热门讨论 查看全部(1)
0
2019 年 2 月 10 日 上午 5:07
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
112 条留言
MrTango 2024 年 8 月 25 日 上午 5:33 
Causing desync in multiplayer :( how remove and reload save with this mod removed?
*tried adding does <AffectsSavedGames>0</AffectsSavedGames> to the modinfo file, but it still loads with it when im subscribed, and refuses to load with unsubscribed.
Bobby Ferg (All Hallows Eve) 2024 年 2 月 20 日 下午 10:46 
Me watching as Korea basically gave me a really good city due to it losing loyalty only for it to become a city state the turn before it becomes mine
antivandalism 2021 年 8 月 25 日 上午 3:44 
I like the idea of this but some Free Cities changed its name to something like HongKong in the middle of Africa. Can't it just retain the former name of the city?
punkdavid40 2021 年 6 月 30 日 下午 6:00 
This is a really good idea for a mod, and I've enjoyed several games with it.

The thing is, between the Barbarian Clans mode and the Dramatic Ages mode, I paradoxically end up with tons of city states popping up from barbarian encampments, and yet (even with this mod active) the "free cities" that have result from the (often complete) collapse of a civ almost never become city states, possibly due to the "influence" of other "free cities", which really shouldn't exist, right?

What SHOULD happen, is barbarian camps become FREE CITIES, and then a free city that is stable enough for however long enough would have a higher chance of becoming a city state.

It seems that should be a doable mod, but I have no coding skills. Maybe the idea will spark a plan in someone else.

Thanks.
Frank Savage 2021 年 5 月 30 日 下午 11:08 
This still works yeah? So cool
Dovakim 2021 年 5 月 26 日 上午 6:17 
please comeback ㅠㅠ
Aku 2021 年 3 月 15 日 上午 3:29 
please update!
TheMule 2021 年 2 月 9 日 下午 6:07 
Does this work anymore?
PhazezGova 2021 年 2 月 7 日 上午 5:08 
Alternative mod?
她惹绿色 笔吴 (猫 ㅇㅅ 2021 年 2 月 5 日 上午 5:14 
This mod may be bugging with the new NFP patch, it keeps low-loyalty cities rebelling "in 0 turns".