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报告翻译问题









It would be nice:
-if you could rotate the roll of the hp bars so they are viewable from overhead rather than the side.
-For the character viewer window, include initiative tracking that would order the characters according to initiative
- a setting directly on the large character board that would allow you to manipulate the translation of the hp bar. Sometimes the bar ends up inside the figurine which is impossible click and get to the settings. Or a button that will auto bring up an offset height menu of all settings for figurines
-Support for hovering over a status effect and bringing up a tooltip / text then all the effects of the status effect will pop up.
-Also, perhaps an area on the character board that will list all status effects along with their effect (+4 whatever, 1/2 movement etc)
Just some thoughts :).
Probably not your intention with this mod or other projects, but I've really learned a lot by your examples.
I wanted to be able to adjust the health levels on the fly, and can see it uses the table health{} but just changing that table isnt enough to change the HP bar. Is there an easy way to do it? I know you did it in some of your mods but I'm struggling to reverse engineer your code...
I am the creator of Yu-Gi-Oh! Dungeon Dice Monsters mod on TTS.
First I want to thank you for your awesome work on this mod.
I am planning to use your mod on DDM, but I would like to request you some changes on it.
- Could you, if possible, add the 2 other bar values and controls in the Bar Panel?
- Could you explain how to change the name and colors of the bars so I can put HP/ATK/DEF?
In YGO DDM monsters have HP, ATK and DEF stats, and it could be awesome for my mod if everything was synced on the panel!
Thanks in advance for your reply!