安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Sorry for this taking so long ;-;
I know how frustrating it can be...
As for adding it to ACE, it involves a different level of complexity and depth that we didn't want to incorporate into the base game, although some elements of it did make their way into ACE, things like Trapper+ remain better as standalone choices.
Besides, this is SUPER hacky and poorly made. It was some of the first things I made in SH and I was still starting to learn. I plan to, eventually, rewrite the cooling service completely - probably making it a component with a lot more sophistication and capabilities for multiple "transforming" processes, for example instead of just being able to smoke meat, you could either smoke, sun-dry or cure with salt.
:)
If you are on the team these would be a great addition and the people requesting the fixes would be happen
its a win win :D
i really enjoyed them and having them just be 'broken' or bugged out in heart breaking
i know you are working with ACE but is there any news??