Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Raze Districts
   
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Type: Mod
Mod: Gameplay
文件大小
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1.089 KB
2018 年 6 月 1 日 下午 3:51
2019 年 2 月 16 日 上午 11:55
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Raze Districts

描述
Pillaging every building and the district itself removes it from the map.

If you have GS, this mod will cause events like floods to pillage/remove a district on an affected tile.
36 条留言
Justin 2024 年 8 月 19 日 上午 12:46 
probably needs an update but thanks for uploading
Imbored 2024 年 5 月 23 日 下午 6:40 
same here but this makes natural disaters and flooding a bit threat. so i think this for people who like play with ironman settings.
i agree i use movable districts and remove districts along side this mod so i have the most control.
Venboven 2023 年 3 月 31 日 上午 11:32 
I personally used this mod primarily so that I could move districts from cities I captured in which the AI placed them in shit locations. So the movable districts mod was a fine replacement for me, and I assumed for at least some other people who were doing the same thing.
Imbored 2023 年 3 月 31 日 上午 9:20 
I dont think moving the district is the issue Venboven. This makes the game harder by making your districts destructible.
Venboven 2022 年 8 月 20 日 上午 10:28 
Y'all, this mod has issues. There is a MUCH better (and updated) mod out now called Movable Districts. It allows you to move a district to a new tile for a cost of 2-3 turns of production. Unfortunately, you cannot delete districts, but it is nice to be able to put the ones you have in desirable locations.
SuperNerdChe 2022 年 8 月 16 日 下午 2:30 
I had to unsubscribe because everytime I caputured a city it would raze EVERTHING including wonders! This sucks because this is a cool and immersive mechanic! Please fix this if you can :)
Venboven 2020 年 4 月 27 日 上午 1:19 
Is it fixed yet?
sercera 2020 年 3 月 19 日 下午 8:54 
ahh, well this one only works when a unit can pillage a district tile. If there are no buildings in the district, or all the buildings in the district are pillaged and then when a unit pillages that district again, it is removed from the tile/city/map/game.
So it would only work for you in your case if you somehow lost the city with your government plaza, and then you pillaged the district and then recaptured the city.
I suppose you could try to sell or even just give away your city to an AI --- it might lose loyalty even so you wouldn't necessarily have to declare war to get your city back.

This mod isn't so completely broken that you literally can't play the game with the mod enabled. However, it was broken by a patch enough so that it really changes the game in an unintended way: All districts and wonders are instantly removed from any city that is conquered by military force.
xxx78 2020 年 3 月 19 日 下午 6:36 
Thanks for your reply @sercera.
I use a mod called Removable Districts 1.1.3 and it is great, but it cant remove government district :(, so I went looking and found this, but I have no idea how to make this mod work.
sercera 2020 年 3 月 19 日 下午 5:58 
xxx78 you probably more likely need a mod that can remove districts by building a special city project that does that ... but maybe not, maybe your specific situation is different than it seems...