Sid Meier's Civilization V

Sid Meier's Civilization V

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Tech Tree Tips (G&K & BNW)
   
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9.266 KB
2013 年 4 月 18 日 下午 9:35
2013 年 5 月 12 日 上午 4:36
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Tech Tree Tips (G&K & BNW)

描述
This mod will display as much as possible on tech tree. It will do the following:

1. Show items that don't fit on the tree in tooltips (see screen shots).
2. Remove wonders that have already been built from the tree.
3. Remove items that don't apply to your civ (e.g. Flight adds +1 gold to Moais)
4. Critical core game abilities with icons are always displayed (e.g. can build a road, can build a plantation...)

This mod changes TechTreeInclude.lua and TechTree.lua and will conflict with any mods that change those files.
14 条留言
pseudocalm 2016 年 8 月 23 日 下午 1:23 
Do you have any idea what could be causing my tech tree tool tips to stop working properly? I get general tool tips for each technology, but when I mouse over individual building icons on the tech tree screen I dont see tool tips for them. The wierd thing is I still see tooltips for things like horses, and the white icons mostly still work, but all buildings, and wonders no longer have working mouse over tool tips for me. I dont play civ enough to have this stuff memorized, and I need to be able to mouse over wonders in my tech tree to plan research paths properly.
hambil  [作者] 2016 年 7 月 21 日 上午 7:25 
@pseudo: Yes. The mod has never been updated to BNW. I stopped playing due to illness and never got back into it again. All my Civ V mods should be considered open source that can be taken over and comtinued by anyone interested.
pseudocalm 2015 年 3 月 23 日 上午 1:39 
This mod is conflicting with something I'm using but I'm confused as to what. What's happening is clicking "choose research" button when techs pop does nothing, but I can still open the tech tree from the top left. All of the other buttons work, like enhance religion, next unit, etc. But what broke it for me was steal a tech, i couldnt click steal tech and you cant steal a tech opening from the top left. All I have are a few mods that add buildings and change the property of buildings like Improved buildings, Improved windmill etc, which I assume this mod assists with. I use nothing that changes or removes tech names, locations, or research times. Do you have any idea what could be causing this?
hambil  [作者] 2015 年 1 月 18 日 上午 10:21 
Please report any missing text keys or such as I am updating this for BNW. Thanks.
jccohen 2014 年 9 月 1 日 下午 6:17 
This is cool. Perhaps because its a G&K mod, but it breaks the text for the convert production to gold, and the convert production to research. When you hover over them instead you get the "TXT_GOLD_PRODUCTION" or some such. Just an FYI. Still insanely useful.
Ullr 2014 年 6 月 15 日 下午 7:43 
Interesting;
Stilgar08 2013 年 10 月 26 日 下午 3:29 
Hi! looks good - thanks for the work! Does it work with the actual BNW-version (after the fall-Patch)?
hambil  [作者] 2013 年 8 月 5 日 上午 9:49 
@Olethros: Yes, all four of my mods are in the process of being updated for BNW :)
Olethros 2013 年 7 月 17 日 下午 4:13 
Hi, it is great that you've made this mod. Function #2 sounds especially great. Any chance the mod will be updated to work with BNW?
hambil  [作者] 2013 年 6 月 3 日 上午 8:18 
Thanks for the bug report. I will look into that.