Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Khrelan
   
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Blueprint: Capital Vessel
标签: Blueprint
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更新日期
304.912 KB
2018 年 5 月 30 日 下午 1:28
2018 年 6 月 12 日 下午 2:38
5 项改动说明 ( 查看 )

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Khrelan

在 OneEco 的 1 个合集中
Epselon Federation Builds
13 件物品
描述
Updated Vessel to Version 1.3. Check the "Change Notes" below the thumbnail.
Or you can read my change notes below for more specifics. This Ship is now Alpha 8.0 Ready.


Repair Vessel
This is the lead Repair Vessel for the Epselon Fleet. This ship is not meant to attack, instead, it stays back or even out of combat. Serving only to repair vessels in need. An additional role it serves is deconstructor. Since the four Multiturrets are capable of that.

A unique feature on this vessel is the exposed Repair Bay. This means, any ship of any size possible can be repaired. Just as long as the Middle-Beak of the Khrelan is making contact with the damaged ship, it will repair it.

One way to deconstruct vessels is through the noticably large open bay, in the upper section of the ship. Small vessels of various sizes, including some large ones, may fly into this section to be deconstructed completely. No need to work with a small tool, when you have the large turrets to haul it for you.

Immersive
This design will not be "killing the vibe" when immersion comes into play. There is an entire section of the ship dedicated to crew quarters. Now, realistically you will never have as many players in the ship as there are rooms but again, immersion. There are two Mess Halls to simulate where the crew would go to eat. Each floor in the crew quarters has some level of life, whether plants, furniture, holograms, or other animated NPC's to make you feel like the ship is working.

I tried to incorporate proper lighting without placing many of them, however it may not have been optimal. There are many lights. (Check Final Images)

Almost all thrusters are exposed. For those that are not, there is a sufficient amount of space between it and another block to ensure safety for future thruster updates.

There are various command bridges of varying sizes. To allow mutiple players to control turrets at several locations throughout the ship. Both way above and below.

Since the ship is tall (242 meters | 121 Blocks), know that elevators are the main way of moving around. So clearly, press the "J" key to move along it faster.

Basic Statistics
Turn rate has been corrected in Update 1.1. The Speed of the ship is average. Just know that it has decent acceleration forward and backward.

There are 7 total fuel canister locations. Meaning the enemy will have a very hard time shooting out the fuel cans, in fact I don't even think it's a good idea to do that.

The Core location is forced. If moved, you risk cutting off the top or bottom of the vessel when spawning it in. You have been warned.

Known Issues
I don't think there are any texture issues, I believe I have painted the areas I wanted to get to. This will not include the Door-locked interior Large Engine sections that are full white. There is no O2 in there, and I'm not trying to encourage the player to walk in non-oxygenated environments.

I may place more O2 stations for players who do not like relying on Vents. This is understandable hopefully.

Memories
I drew this ship, probably over 3-4 years ago along with the Armatis. I always wanted to build this design on a game that would properly bring it to life. Thus, Empyrion. I do have other designs I have drawn, but may not be buildable due to block restrictions....

I may pass on other designs to creators willing to make them. But I need to refine them first before I show you guys.

Cardinal, what's next?
Avatar, since I'm already planning out the construction.

Enjoy.
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Update Section
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Update 1.1
- Blueprint is now Blue. No more unrestrictions lying around.
- Reduced RCS from 6.05 degrees to 4.05 degrees: It was claimed that the design rotated too quickly.
- Reduced excessive CV weapons. This caused the Blueprint to be orange (unrestricted).
- Minor Texture and Paint changes to missed spots.
- Added Custom Switch "Forcefields."
- Added 8 Fuel Tanks.

Update 1.2
- Added 1 Vent to unoxygenated Control Rooms.
- Added 1 Vent to Cargo Box section in the Large
- Minor Paint, Texture and Block changes to Large Hall.
- Added 27 Cargo Boxes to Large Hall.

Update 1.3
- Changed Blocks for Alpha 8.0.
- Minor Paint Changes.
- Removed 1 Unnecessary O2 Station from the Large Hall.

Planned/Testing Changes
These are not guaranteed to go in. But I am testing now or soon.
- Reduce Lights/Increase range?
- Texture additions/removals.

Special Thanks
@Gawain - Antenna idea to replace weapons.
@Sephrajin - Pointing out turn rate. I like realism too.

Time Spent on Build: ~ 4 Days
热门讨论 查看全部(2)
0
2018 年 5 月 30 日 下午 3:47
置顶: Report Problems / Suggestions
OneEco
9 条留言
OneEco  [作者] 2018 年 10 月 7 日 上午 1:41 
I know the lack of motion sensors for lighting is bothering some of you, I'll be on that soon. Promise.
OneEco  [作者] 2018 年 9 月 30 日 下午 12:47 
@Ixx

I wish I had a job based on making creative works! Would be pretty fun I think, I'm still deciding what kind of career I want to try, hopefully I find the right one, thank you!
Ixx 2018 年 9 月 30 日 上午 6:33 
Absolutely beautiful ship! ! Not the usual "all colors of the rainbow" and lets spam every open space with deco.

Love the great attention to details and open spaces with very tasteful coloring, which makes me think you do some sort of creative work for a living =)
OneEco  [作者] 2018 年 6 月 12 日 下午 2:46 
Ship is now 8.0 Ready.
Gawain 2018 年 5 月 31 日 上午 11:13 
The first antenna (Deco) look enough like a cannon turnned on it's side, that is if you are looking for a filler to make it look ove armed while remaining balanced.

Anything that is unrestircted supports the bug exploit the nulify skill and design. Lag shot is slow internet allowing a round to pass through a ship, Latancy Exploit is overflowing the attack que. On servers where it is guns to win, exploiting the latancy glytch is just cheating. Only the attacks from the best ping player are counted. The other play might as well turn off his turrents even if he has a better ship.

Many look forward to the Game Devs removing the unrestricted option, and the devs have sed many times that they've had enough of servers abusing it. When they do all Illegal print will be restricted from the public workshop.
CheekyShenanigans 2018 年 5 月 31 日 上午 1:27 
Beautiful, unique design. Such a larger vertical shape would be difficult to keep interesting, but your inclusion of the vertical housing area and the force field enclosed bay are great ideas. I like seeing unique shapes and angles in ships, and this ship has those. nice work!! :steamhappy:
OneEco  [作者] 2018 年 5 月 31 日 上午 12:27 
@Gawain

No illegal parts, only a slight unrestriction issue. There are more CV guns then permitted. This design was not intended to be 100% cooperative with Empyrion's in-game design policy. However, that is the only unrestriction in the entirety of the ship. All turrets are at maximum limit, no breach of restriction there.

I can easily reduce the number of CV guns and the blueprint will be Blue again. Do keep in mind that my builds are not always meant for Servers :) Only for those who simply want to have the ship is my main priority. Thank you for your point-out. I'll look into fixing this.

@Sephrajin

Yes the vessel has maximum weapons permitted. That's just for safety, you never know when an attack will surprise you. As for the turn-rate. I do agree, I thought it would be better to overshoot it and adjust later. I will be testing more realistic turn rates tommorow if I am not busy. Cause it's 3:26 AM when I am posting this.
Sephrajin 2018 年 5 月 30 日 下午 11:50 
For a vessel that stays out of combat, it sure has LOTS of weapons...
Aside of MY carrier (named like me), I never ever used more than the legit allowed weapons for any of my other ships -> Yet most of them are 'declared' over-weapnized by others - even within the legit numbers.

By the screenshots, interior looks very nice.
Good hand for colors -> without using too much and staying within 'design-range'.
Likewise for deco blocks

About turnrates, 6° for a 148x242x30 meters is very much.
Thats like a farry turning as quickly as a speedboat. (metaphor)

This said, one can never satisfy everyone.

I'll happily give a thumbs up once this is changed.

(FYI: I play on a server without limits, but still, I 'bind' myself to 'limits' that i find reasonable, eg: good but not 'too good' turnrates (eg: 5°+ for soemthing 100*200meters is IMO too much -->
Specialy as there are LOTS and LOTS of 'SV-fighters' out there with LESS turn rates...))

Cheers and thanks for sharing!
Gawain 2018 年 5 月 30 日 下午 10:09 
Illeagal or unrestricted parts.

Unrestricted servers are Ping to Win, design and skill does not matter on these servers as PVP exploits a game braking glytch which ignore High Ping players attacks, and SP players are surcomventing ballance and basic game challenges which is view as God Moding it because they are not realy playing the game.

You may find that many players hate your design based on these principles rather than performance or apperance of your BP.

This community is growning and many of them are surfing the workshop and forums, working to get the devs to remove the option for unrestricted parts from the game. To quote game devs "The option and exploits have developed a toxic status que, forcing players into a finite method of play which requires guns to win." More than just lag, one players guns stop working.

I like your disign, but I will not tumbs up a unrestricted BP. I agree that these servers are abusing the option.