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For those who dont know: It's possible to use this mod in existing save. You can use Choggi's Expanded Cheat Menu to change any game rule in midgame,Also after activating the rule, in MCR option "Start first random attack after sol" you need to set a sol SUPERIOR THAN your current sol to start the mod.
Some potential issues I found:
1. It seems that I need to have at least one vanilla meteor laser or turret gun (from Marsgate) to make all rovers and Patriots shooting meteors. Otherwise they only shoot enemies instead.
2. Sometimes for unknown reason when building a Patriot combat rovers arent deployed.
Need an Anti-Missile system :P
Fair fight at that point coming down to who can launch more missiles.
I just lost 8 various rovers that were parked in the center of a 2 ring defense grid. The enemy basically survived 4 full volleys long enough to get a 1 shot kill missile in on each of my non-combat rovers. Seems the moment the enemy's missile is in flight you might as well write the target off as lost.
Is there any actual defense?
Copy this exactly. Hit enter. Save the game and reload the game and you will be good as if the rule was on.
g_CurrentMissionParams.idGameRules["AttackTheColony"] = true
I'm not in control of what happens after a dome gets struck. Thats the default game.
All this mod does is ask the game to spawn some enemies.
@warstalker
I can fix the enemies salvageable. But that will be for new spawned rovers only. Let me see what I can do for the ones stuck on a map.